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README update
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README.rst

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@@ -16,8 +16,10 @@ design of this version is heavily inspired by the
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We only support OpenGL 3.3+ forward compatible core profiles (no backwards compatibility).
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This was originally made for for non-interactive real time graphics
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combined with music ("real time music videos"). It's made for people who
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enjoy playing around with modern OpenGL without having to spend lots of
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combined with music ("real time music videos"), but can of course
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be used for other purposes.
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It's made for people who enjoy playing around with modern OpenGL without having to spend lots of
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time creating all the tooling to get things up and running.
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If you are not a fan of using a framework, you can create your own context
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Documentation
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-------------
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Project documentation can be found at readthedocs_. Optionally you can build your own
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docs from the ``docs`` directory. If anything is unclear or incorrect in the docs,
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please make an issue on it. This also applies when the docs are simply bad or
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too vague. Please also feel free to make pull requests on documentation.
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Project documentation can be found at readthedocs_. If anything is unclear or incorrect,
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please make an issue on it or make a pull request.
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Features
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--------
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- Basic glsl
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- Basic matrix math
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If you are missing any of these requirements, the framework can definitely be used
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If you are missing any of these requirements the framework can definitely be used
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to learn. Zero/0 lines of code are needed to generate a project with a spinning
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cube and you can get started playing with things.
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cube and you can star poking at things.
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Contributing
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------------
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Known Issues
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------------
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If you care about audio..
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The sound player an be a bit wonky at times on startup refusing to play
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on some platforms. We have tried a few libraries and ended up using
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pygame's mixer module. (Optional setup for this)

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