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docs(SDK): update links to pixi docs
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docs/com/codingame/gameengine/module/entities/TilingSprite.html

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configure by adding files to the <code>assets</code> folder of your game's project.</div>
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<dl>
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<dt><span class="seeLabel">See Also:</span></dt>
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<dd><a href="http://pixijs.download/v4.8.5/docs/PIXI.extras.TilingSprite.html">PIXI TilingSprite</a></dd>
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<dd><a href="https://pixijs.download/v6.0.2/docs/PIXI.TilingSprite.html">PIXI TilingSprite</a></dd>
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</dl>
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</li>
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</ul>

engine/modules/entities/src/main/java/com/codingame/gameengine/module/entities/BlendableEntity.java

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/**
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* The list of supported PIXI blend modes and their associated constant.
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*
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* @see <a href="http://pixijs.download/dev/docs/PIXI.html#.BLEND_MODES">PIXI BLEND_MODES</a>
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* @see <a href="https://pixijs.download/v6.0.2/docs/PIXI.html#BLEND_MODES">PIXI BLEND_MODES</a>
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*/
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public static enum BlendMode {
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/**
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/**
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* Returns the <code>BlendMode</code> this <code>TextureBasedEntity</code> is to be drawn with.
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*
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* @see <a href="http://pixijs.download/dev/docs/PIXI.html#.BLEND_MODES">PIXI BLEND_MODES</a>
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* @see <a href="https://pixijs.download/v6.0.2/docs/PIXI.html#BLEND_MODES">PIXI BLEND_MODES</a>
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* @return the <code>BlendMode</code> this <code>TextureBasedEntity</code> is to be drawn with.
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*/
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public BlendMode getBlendMode() {
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* </p>
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* The possible values are found in <code>BlendMode</code>.
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*
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* @see <a href="http://pixijs.download/dev/docs/PIXI.html#.BLEND_MODES">PIXI BLEND_MODES</a>
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* @see <a href="https://pixijs.download/v6.0.2/docs/PIXI.html#BLEND_MODES">PIXI BLEND_MODES</a>
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* @param blendMode the <code>BlendMode</code> to use.
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* @return this <code>TextureBasedEntity</code>.
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*/

engine/modules/entities/src/main/java/com/codingame/gameengine/module/entities/TilingSprite.java

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* A TilingSprite is a graphical entity which displays a tiling image. That image must be loaded into the viewer's texture cache, which you can
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* configure by adding files to the <code>assets</code> folder of your game's project.
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*
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* @see <a href="http://pixijs.download/v4.8.5/docs/PIXI.extras.TilingSprite.html">PIXI TilingSprite</a>
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* @see <a href="https://pixijs.download/v6.0.2/docs/PIXI.TilingSprite.html">PIXI TilingSprite</a>
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*/
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public class TilingSprite extends SpriteBasedEntity<TilingSprite> {
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playground/extensions/extensions-2-tutorial.md

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}
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```
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You can now customize the viewer with [PixiJS](http://www.pixijs.com/)! To get started with this lib, we suggest you check the [PIXI.Container documentation](http://pixijs.download/release/docs/PIXI.Container.html) as you will need to add your objects to one.
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You can now customize the viewer with [PixiJS](http://www.pixijs.com/)! To get started with this lib, we suggest you check the [PIXI.Container documentation](https://pixijs.download/v6.0.2/docs/PIXI.Container.html) as you will need to add your objects to one.
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## Reference API
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playground/misc/misc-3-release-notes.md

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The CodinGame SDK is regularly updated and improved. This document lets you know what changed in the latest releases.
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## Next Release
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### 🐞 Bug fix
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- Updated links to pixi docs
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## 4.1.6
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### 🐞 Bug fix

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