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Support multiple ClippingPolygons with mixed inverse-settings #12995

@mborjesson-bentley

Description

@mborjesson-bentley

Feature

We need to create scenes that have multiple ClippingPolygons that can have mixed inverse-settings.

An example use-case would be to have a ClippingPolygon on a globe and/or 3DTiles-tileset that defines an area of interest, clipping away everything outside of it (inverse = true). Then there'd be ClippingPolygons used to create holes in the visible part of the tileset (inverse = false).

It could look something like this, where the purple polygon would be used to clip a hole:

Image

It does not looks like this is possible, since the inverse-setting is set on the ClippingPolygonCollection and there can be only one collection on the globe/3DTiles-tileset.

Sandcastle

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