Feature
We need to create scenes that have multiple ClippingPolygons that can have mixed inverse-settings.
An example use-case would be to have a ClippingPolygon on a globe and/or 3DTiles-tileset that defines an area of interest, clipping away everything outside of it (inverse = true). Then there'd be ClippingPolygons used to create holes in the visible part of the tileset (inverse = false).
It could look something like this, where the purple polygon would be used to clip a hole:
It does not looks like this is possible, since the inverse-setting is set on the ClippingPolygonCollection and there can be only one collection on the globe/3DTiles-tileset.
Sandcastle