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1 | | -#define RENAME_TEST |
2 | | - |
3 | 1 | using System; |
4 | 2 | using FluentAssertions; |
5 | 3 | using FluentAssertions.Execution; |
|
8 | 6 |
|
9 | 7 | namespace GodotTests.TestScenes; |
10 | 8 |
|
| 9 | +[Autoload] |
| 10 | +public static partial class MyAutoloads; |
| 11 | + |
| 12 | +[Autoload] |
| 13 | +[AutoloadRename("NamedAutoLoad1", "namedAutoLoad1")] |
| 14 | +[AutoloadRename("NamedAutoLoad2", "namedAutoLoad2")] |
| 15 | +public static partial class MyAutoloadsWithRenames; |
| 16 | + |
11 | 17 | [SceneTree] |
12 | 18 | public partial class AutoloadExtensionTests : Node, ITest |
13 | 19 | { |
@@ -36,61 +42,98 @@ static void TypeTest() |
36 | 42 | { |
37 | 43 | static Type TypeOf<T>(T _) => typeof(T); |
38 | 44 |
|
39 | | - TypeOf(Autoload.AutoloadScene).Should().Be<Control>(); |
40 | | - TypeOf(Autoload.AutoloadSceneCS).Should().Be<AutoloadSceneCS>(); |
41 | | - TypeOf(Autoload.AutoloadSceneGD).Should().Be<Control>(); |
42 | | - |
43 | | - TypeOf(Autoload.InheritedScene).Should().Be<Control>(); |
44 | | - TypeOf(Autoload.InheritedSceneCS).Should().Be<InheritedSceneCS>(); |
45 | | - TypeOf(Autoload.InheritedSceneGD).Should().Be<Control>(); |
46 | | - |
47 | | - TypeOf(Autoload.AutoloadScriptCS).Should().Be<AutoloadScript>(); |
48 | | - TypeOf(Autoload.InheritedScriptCS).Should().Be<InheritedScript>(); |
49 | | - |
50 | | - TypeOf(Autoload.AutoloadScriptGD1).Should().Be<Node2D>(); |
51 | | - TypeOf(Autoload.AutoloadScriptGD2).Should().Be<Node3D>(); |
52 | | - TypeOf(Autoload.AutoloadScriptGD3).Should().Be<GpuParticles3D>(); |
53 | | - |
54 | | - TypeOf(Autoload.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name |
55 | | - TypeOf(Autoload.InheritedScriptGD2).Should().Be<Node3D>(); |
56 | | - TypeOf(Autoload.InheritedScriptGD3).Should().Be<GpuParticles3D>(); |
57 | | -#if RENAME_TEST |
58 | | - TypeOf(Autoload.NamedAutoLoad1).Should().Be<Control>(); |
59 | | - TypeOf(Autoload.NamedAutoLoad2).Should().Be<Control>(); |
60 | | -#else |
61 | | - TypeOf(Autoload.namedAutoLoad1).Should().Be<Control>(); |
62 | | - TypeOf(Autoload.namedAutoLoad2).Should().Be<Control>(); |
63 | | -#endif |
| 45 | + TypeOf(MyAutoloads.AutoloadScene).Should().Be<Control>(); |
| 46 | + TypeOf(MyAutoloads.AutoloadSceneCS).Should().Be<AutoloadSceneCS>(); |
| 47 | + TypeOf(MyAutoloads.AutoloadSceneGD).Should().Be<Control>(); |
| 48 | + |
| 49 | + TypeOf(MyAutoloads.InheritedScene).Should().Be<Control>(); |
| 50 | + TypeOf(MyAutoloads.InheritedSceneCS).Should().Be<InheritedSceneCS>(); |
| 51 | + TypeOf(MyAutoloads.InheritedSceneGD).Should().Be<Control>(); |
| 52 | + |
| 53 | + TypeOf(MyAutoloads.AutoloadScriptCS).Should().Be<AutoloadScript>(); |
| 54 | + TypeOf(MyAutoloads.InheritedScriptCS).Should().Be<InheritedScript>(); |
| 55 | + |
| 56 | + TypeOf(MyAutoloads.AutoloadScriptGD1).Should().Be<Node2D>(); |
| 57 | + TypeOf(MyAutoloads.AutoloadScriptGD2).Should().Be<Node3D>(); |
| 58 | + TypeOf(MyAutoloads.AutoloadScriptGD3).Should().Be<GpuParticles3D>(); |
| 59 | + |
| 60 | + TypeOf(MyAutoloads.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name |
| 61 | + TypeOf(MyAutoloads.InheritedScriptGD2).Should().Be<Node3D>(); |
| 62 | + TypeOf(MyAutoloads.InheritedScriptGD3).Should().Be<GpuParticles3D>(); |
| 63 | + |
| 64 | + TypeOf(MyAutoloads.namedAutoLoad1).Should().Be<Control>(); |
| 65 | + TypeOf(MyAutoloads.namedAutoLoad2).Should().Be<Control>(); |
| 66 | + |
| 67 | + // As above, so below (except those so marked) |
| 68 | + TypeOf(MyAutoloadsWithRenames.AutoloadScene).Should().Be<Control>(); |
| 69 | + TypeOf(MyAutoloadsWithRenames.AutoloadSceneCS).Should().Be<AutoloadSceneCS>(); |
| 70 | + TypeOf(MyAutoloadsWithRenames.AutoloadSceneGD).Should().Be<Control>(); |
| 71 | + |
| 72 | + TypeOf(MyAutoloadsWithRenames.InheritedScene).Should().Be<Control>(); |
| 73 | + TypeOf(MyAutoloadsWithRenames.InheritedSceneCS).Should().Be<InheritedSceneCS>(); |
| 74 | + TypeOf(MyAutoloadsWithRenames.InheritedSceneGD).Should().Be<Control>(); |
| 75 | + |
| 76 | + TypeOf(MyAutoloadsWithRenames.AutoloadScriptCS).Should().Be<AutoloadScript>(); |
| 77 | + TypeOf(MyAutoloadsWithRenames.InheritedScriptCS).Should().Be<InheritedScript>(); |
| 78 | + |
| 79 | + TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD1).Should().Be<Node2D>(); |
| 80 | + TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD2).Should().Be<Node3D>(); |
| 81 | + TypeOf(MyAutoloadsWithRenames.AutoloadScriptGD3).Should().Be<GpuParticles3D>(); |
| 82 | + |
| 83 | + TypeOf(MyAutoloadsWithRenames.InheritedScriptGD1).Should().Be<Node>(); // Can't currently resolve if extending by class name |
| 84 | + TypeOf(MyAutoloadsWithRenames.InheritedScriptGD2).Should().Be<Node3D>(); |
| 85 | + TypeOf(MyAutoloadsWithRenames.InheritedScriptGD3).Should().Be<GpuParticles3D>(); |
| 86 | + |
| 87 | + TypeOf(MyAutoloadsWithRenames.NamedAutoLoad1).Should().Be<Control>(); // Renamed! |
| 88 | + TypeOf(MyAutoloadsWithRenames.NamedAutoLoad2).Should().Be<Control>(); // Renamed! |
64 | 89 | } |
65 | 90 |
|
66 | 91 | static void ValueTest() |
67 | 92 | { |
68 | | - Autoload.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>(); |
69 | | - Autoload.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>(); |
70 | | - Autoload.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>(); |
71 | | - |
72 | | - Autoload.InheritedScene.Should().NotBeNull().And.BeOfType<Control>(); |
73 | | - Autoload.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>(); |
74 | | - Autoload.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>(); |
75 | | - |
76 | | - Autoload.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>(); |
77 | | - Autoload.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>(); |
78 | | - |
79 | | - Autoload.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>(); |
80 | | - Autoload.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>(); |
81 | | - Autoload.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>(); |
82 | | - |
83 | | - Autoload.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>(); |
84 | | - Autoload.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>(); |
85 | | - Autoload.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>(); |
86 | | - |
87 | | -#if RENAME_TEST |
88 | | - Autoload.NamedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>(); |
89 | | - Autoload.NamedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>(); |
90 | | -#else |
91 | | - Autoload.namedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>(); |
92 | | - Autoload.namedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>(); |
93 | | -#endif |
| 93 | + MyAutoloads.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>(); |
| 94 | + MyAutoloads.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>(); |
| 95 | + MyAutoloads.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>(); |
| 96 | + |
| 97 | + MyAutoloads.InheritedScene.Should().NotBeNull().And.BeOfType<Control>(); |
| 98 | + MyAutoloads.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>(); |
| 99 | + MyAutoloads.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>(); |
| 100 | + |
| 101 | + MyAutoloads.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>(); |
| 102 | + MyAutoloads.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>(); |
| 103 | + |
| 104 | + MyAutoloads.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>(); |
| 105 | + MyAutoloads.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>(); |
| 106 | + MyAutoloads.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>(); |
| 107 | + |
| 108 | + MyAutoloads.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>(); |
| 109 | + MyAutoloads.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>(); |
| 110 | + MyAutoloads.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>(); |
| 111 | + |
| 112 | + MyAutoloads.namedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>(); |
| 113 | + MyAutoloads.namedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>(); |
| 114 | + |
| 115 | + // As above, so below (except those so marked) |
| 116 | + MyAutoloadsWithRenames.AutoloadScene.Should().NotBeNull().And.BeOfType<Control>(); |
| 117 | + MyAutoloadsWithRenames.AutoloadSceneCS.Should().NotBeNull().And.BeOfType<AutoloadSceneCS>(); |
| 118 | + MyAutoloadsWithRenames.AutoloadSceneGD.Should().NotBeNull().And.BeOfType<Control>(); |
| 119 | + |
| 120 | + MyAutoloadsWithRenames.InheritedScene.Should().NotBeNull().And.BeOfType<Control>(); |
| 121 | + MyAutoloadsWithRenames.InheritedSceneCS.Should().NotBeNull().And.BeOfType<InheritedSceneCS>(); |
| 122 | + MyAutoloadsWithRenames.InheritedSceneGD.Should().NotBeNull().And.BeOfType<Control>(); |
| 123 | + |
| 124 | + MyAutoloadsWithRenames.AutoloadScriptCS.Should().NotBeNull().And.BeOfType<AutoloadScript>(); |
| 125 | + MyAutoloadsWithRenames.InheritedScriptCS.Should().NotBeNull().And.BeOfType<InheritedScript>(); |
| 126 | + |
| 127 | + MyAutoloadsWithRenames.AutoloadScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>(); |
| 128 | + MyAutoloadsWithRenames.AutoloadScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>(); |
| 129 | + MyAutoloadsWithRenames.AutoloadScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>(); |
| 130 | + |
| 131 | + MyAutoloadsWithRenames.InheritedScriptGD1.Should().NotBeNull().And.BeOfType<Node2D>(); |
| 132 | + MyAutoloadsWithRenames.InheritedScriptGD2.Should().NotBeNull().And.BeOfType<Node3D>(); |
| 133 | + MyAutoloadsWithRenames.InheritedScriptGD3.Should().NotBeNull().And.BeOfType<GpuParticles3D>(); |
| 134 | + |
| 135 | + MyAutoloadsWithRenames.NamedAutoLoad1.Should().NotBeNull().And.BeOfType<Control>(); // Renamed! |
| 136 | + MyAutoloadsWithRenames.NamedAutoLoad2.Should().NotBeNull().And.BeOfType<Control>(); // Renamed! |
94 | 137 | } |
95 | 138 |
|
96 | 139 | void EnsureIsInTree() |
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