def __init__(self, dash: _Optional[_Union[Dash, _Mapping]] = ..., turn: _Optional[_Union[Turn, _Mapping]] = ..., kick: _Optional[_Union[Kick, _Mapping]] = ..., tackle: _Optional[_Union[Tackle, _Mapping]] = ..., catch: _Optional[_Union[Catch, _Mapping]] = ..., move: _Optional[_Union[Move, _Mapping]] = ..., turn_neck: _Optional[_Union[TurnNeck, _Mapping]] = ..., change_view: _Optional[_Union[ChangeView, _Mapping]] = ..., say: _Optional[_Union[Say, _Mapping]] = ..., point_to: _Optional[_Union[PointTo, _Mapping]] = ..., point_to_of: _Optional[_Union[PointToOf, _Mapping]] = ..., attention_to: _Optional[_Union[AttentionTo, _Mapping]] = ..., attention_to_of: _Optional[_Union[AttentionToOf, _Mapping]] = ..., log: _Optional[_Union[Log, _Mapping]] = ..., debug_client: _Optional[_Union[DebugClient, _Mapping]] = ..., body_go_to_point: _Optional[_Union[Body_GoToPoint, _Mapping]] = ..., body_smart_kick: _Optional[_Union[Body_SmartKick, _Mapping]] = ..., bhv_before_kick_off: _Optional[_Union[Bhv_BeforeKickOff, _Mapping]] = ..., bhv_body_neck_to_ball: _Optional[_Union[Bhv_BodyNeckToBall, _Mapping]] = ..., bhv_body_neck_to_point: _Optional[_Union[Bhv_BodyNeckToPoint, _Mapping]] = ..., bhv_emergency: _Optional[_Union[Bhv_Emergency, _Mapping]] = ..., bhv_go_to_point_look_ball: _Optional[_Union[Bhv_GoToPointLookBall, _Mapping]] = ..., bhv_neck_body_to_ball: _Optional[_Union[Bhv_NeckBodyToBall, _Mapping]] = ..., bhv_neck_body_to_point: _Optional[_Union[Bhv_NeckBodyToPoint, _Mapping]] = ..., bhv_scan_field: _Optional[_Union[Bhv_ScanField, _Mapping]] = ..., body_advance_ball: _Optional[_Union[Body_AdvanceBall, _Mapping]] = ..., body_clear_ball: _Optional[_Union[Body_ClearBall, _Mapping]] = ..., body_dribble: _Optional[_Union[Body_Dribble, _Mapping]] = ..., body_go_to_point_dodge: _Optional[_Union[Body_GoToPointDodge, _Mapping]] = ..., body_hold_ball: _Optional[_Union[Body_HoldBall, _Mapping]] = ..., body_intercept: _Optional[_Union[Body_Intercept, _Mapping]] = ..., body_kick_one_step: _Optional[_Union[Body_KickOneStep, _Mapping]] = ..., body_stop_ball: _Optional[_Union[Body_StopBall, _Mapping]] = ..., body_stop_dash: _Optional[_Union[Body_StopDash, _Mapping]] = ..., body_tackle_to_point: _Optional[_Union[Body_TackleToPoint, _Mapping]] = ..., body_turn_to_angle: _Optional[_Union[Body_TurnToAngle, _Mapping]] = ..., body_turn_to_ball: _Optional[_Union[Body_TurnToBall, _Mapping]] = ..., body_turn_to_point: _Optional[_Union[Body_TurnToPoint, _Mapping]] = ..., focus_move_to_point: _Optional[_Union[Focus_MoveToPoint, _Mapping]] = ..., focus_reset: _Optional[_Union[Focus_Reset, _Mapping]] = ..., neck_scan_field: _Optional[_Union[Neck_ScanField, _Mapping]] = ..., neck_scan_players: _Optional[_Union[Neck_ScanPlayers, _Mapping]] = ..., neck_turn_to_ball_and_player: _Optional[_Union[Neck_TurnToBallAndPlayer, _Mapping]] = ..., neck_turn_to_ball_or_scan: _Optional[_Union[Neck_TurnToBallOrScan, _Mapping]] = ..., neck_turn_to_ball: _Optional[_Union[Neck_TurnToBall, _Mapping]] = ..., neck_turn_to_goalie_or_scan: _Optional[_Union[Neck_TurnToGoalieOrScan, _Mapping]] = ..., neck_turn_to_low_conf_teammate: _Optional[_Union[Neck_TurnToLowConfTeammate, _Mapping]] = ..., neck_turn_to_player_or_scan: _Optional[_Union[Neck_TurnToPlayerOrScan, _Mapping]] = ..., neck_turn_to_point: _Optional[_Union[Neck_TurnToPoint, _Mapping]] = ..., neck_turn_to_relative: _Optional[_Union[Neck_TurnToRelative, _Mapping]] = ..., view_change_width: _Optional[_Union[View_ChangeWidth, _Mapping]] = ..., view_normal: _Optional[_Union[View_Normal, _Mapping]] = ..., view_synch: _Optional[_Union[View_Synch, _Mapping]] = ..., view_wide: _Optional[_Union[View_Wide, _Mapping]] = ..., helios_goalie: _Optional[_Union[HeliosGoalie, _Mapping]] = ..., helios_goalie_move: _Optional[_Union[HeliosGoalieMove, _Mapping]] = ..., helios_goalie_kick: _Optional[_Union[HeliosGoalieKick, _Mapping]] = ..., helios_shoot: _Optional[_Union[HeliosShoot, _Mapping]] = ..., helios_chain_action: _Optional[_Union[HeliosChainAction, _Mapping]] = ..., helios_basic_offensive: _Optional[_Union[HeliosBasicOffensive, _Mapping]] = ..., helios_basic_move: _Optional[_Union[HeliosBasicMove, _Mapping]] = ..., helios_set_play: _Optional[_Union[HeliosSetPlay, _Mapping]] = ..., helios_penalty: _Optional[_Union[HeliosPenalty, _Mapping]] = ..., helios_communication: _Optional[_Union[HeliosCommunicaion, _Mapping]] = ...) -> None: ...
0 commit comments