From 69cc20641685120f4710f5e613e30befc59f7cda Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 29 Oct 2025 00:36:49 +0800 Subject: [PATCH 1/4] ArsAffinity create --- .../ars-affinity/ars_affinity/lang/en_us.json | 140 ++++++++++++++++++ .../ars-affinity/ars_affinity/lang/zh_cn.json | 140 ++++++++++++++++++ 2 files changed, 280 insertions(+) create mode 100644 projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json create mode 100644 projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json diff --git a/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json b/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json new file mode 100644 index 000000000000..6964ac816c1d --- /dev/null +++ b/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json @@ -0,0 +1,140 @@ +{ + "ars_affinity.perk.PASSIVE_DOUSED": "Inhibits mana regeneration by %d%% in rain or when in water", + "ars_affinity.perk.PASSIVE_DEHYDRATED": "Inhibits mana regeneration by %d%% in the Nether or when on fire", + "ars_affinity.perk.PASSIVE_BURIED": "Inhibits mana regeneration by %d%% when deep underground", + "ars_affinity.perk.PASSIVE_GROUNDED": "Inhibits mana regeneration by %d%% when not touching the ground", + "ars_affinity.perk.PASSIVE_SUMMON_HEALTH": "Grants summoned creatures +%s health boost for %d seconds", + "ars_affinity.perk.PASSIVE_SUMMONING_POWER": "Adds +%d to your Summoning Power", + "ars_affinity.perk.PASSIVE_SUMMON_DEFENSE": "Equips summoned creatures with armor", + "ars_affinity.perk.PASSIVE_LICH_FEAST": "Restore %.1f health and %.1f hunger when killing non-undead enemies", + "ars_affinity.perk.PASSIVE_MANA_TAP": "Restore %d%% of spell damage dealt as mana", + "ars_affinity.perk.PASSIVE_PACIFIST": "%d%% spell power reduction", + "ars_affinity.perk.PASSIVE_FIRE_THORNS": "%d%% chance to ignite enemies when attacked", + "ars_affinity.perk.PASSIVE_SOULSPIKE": "Up to %d%% chance to Charm/Weak attackers.", + "ars_affinity.perk.PASSIVE_HEALING_AMPLIFICATION": "Amplifies Heal by %d%% and reduces its food cost", + "ars_affinity.perk.PASSIVE_BLIGHTED": "Healing spells are %d%% less effective and add nausea", + "ars_affinity.perk.PASSIVE_COLD_WALKER": "Nullify friction and move %d%% faster on cold surfaces.", + "ars_affinity.perk.PASSIVE_DEFLECTION": "Incoming projectiles reverse direction and velocity (%d second cooldown)", + "ars_affinity.perk.PASSIVE_STONE_SKIN": "Melee attacks against you are negated (%d second cooldown)", + "ars_affinity.perk.PASSIVE_MANIPULATION_SICKNESS": "Casting manipulation spells applies sickness for %d seconds and costs hunger", + "ars_affinity.perk.PASSIVE_HYDRATION": "Restore 1 hunger down to every %d seconds when wet", + "ars_affinity.gui.affinity": "Ars Affinity", + "ars_affinity.gui.affinities": "Affinities", + "ars_affinity.perk.ACTIVE_GROUND_SLAM": "Slam the ground, creating a shockwave that damages and knocks back nearby entities. Press §bF§r to activate. %d second cooldown", + "ars_affinity.perk.ACTIVE_ICE_BLAST": "Blast your surroundings with ice. Press §bF§r to activate. %d second cooldown", + "ars_affinity.perk.ACTIVE_SWAP_ABILITY": "Swap positions with entities. Press §bF§r to activate. %d second cooldown", + "ars_affinity.perk.ACTIVE_AIR_DASH": "Dash forward in the direction you're looking, shooting Wind Charges at entities in your path. Press §bF§r to activate. %d second cooldown", + "ars_affinity.perk.ACTIVE_SANCTUARY": "Hold §bF§r to project a protective field. %d second cooldown", + "ars_affinity.perk.ACTIVE_CURSE_FIELD": " Hold §bF§r to project a cursed field that damages and silences foes. %d second cooldown", + "ars_affinity.perk.ACTIVE_SWARM": "Press §bF§r to instruct all minions to attack target. %d second cooldown", + "ars_affinity.perk.ACTIVE_FIRE_DASH": "Dash forward leaving a trail of flames, shooting blaze fireballs at entities in your path. Press §bF§r to activate. %d second cooldown", + "ars_affinity.perk.PASSIVE_GHOST_STEP": "On death, cancel death and heal %d%% health, become invisible for %d seconds, create decoy (%d second cooldown)", + "ars_affinity.perk.PASSIVE_UNSTABLE_SUMMONING": "%d%% chance to transform summons into random creatures", + "ars_affinity.tooltip.prerequisites_not_met": "Prerequisites not met:", + "ars_affinity.perk.PASSIVE_ROTTING_GUISE": "Undead creatures ignore you", + "ars_affinity.perk.PASSIVE_ABJURATION_POWER": "Adds +%d to your Abjuration Power", + "ars_affinity.perk.PASSIVE_AIR_POWER": "Adds +%d to your Air Power", + "ars_affinity.perk.PASSIVE_EARTH_POWER": "Adds +%d to your Earth Power", + "ars_affinity.perk.PASSIVE_FIRE_POWER": "Adds +%d to your Fire Power", + "ars_affinity.perk.PASSIVE_MANIPULATION_POWER": "Adds +%d to your Manipulation Power", + "ars_affinity.perk.PASSIVE_ANIMA_POWER": "Adds +%d to your Anima Power", + "ars_affinity.perk.PASSIVE_WATER_POWER": "Adds +%d to your Water Power", + "ars_affinity.perk.PASSIVE_ABJURATION_RESISTANCE": "Adds +%d to your Abjuration Spell Resistance", + "ars_affinity.perk.PASSIVE_CONJURATION_RESISTANCE": "Adds +%d to your Conjuration Spell Resistance", + "ars_affinity.perk.PASSIVE_AIR_RESISTANCE": "Adds +%d to your Air Spell Resistance", + "ars_affinity.perk.PASSIVE_EARTH_RESISTANCE": "Adds +%d to your Earth Spell Resistance", + "ars_affinity.perk.PASSIVE_FIRE_RESISTANCE": "Adds +%d to your Fire Spell Resistance", + "ars_affinity.perk.PASSIVE_MANIPULATION_RESISTANCE": "Adds +%d to your Manipulation Spell Resistance", + "ars_affinity.perk.PASSIVE_ANIMA_RESISTANCE": "Adds +%d to your Anima Spell Resistance", + "ars_affinity.perk.PASSIVE_WATER_RESISTANCE": "Adds +%d to your Water Spell Resistance", + "effect.ars_affinity.bubble_guard_cooldown": "Bubble Guard Cooldown", + "effect.ars_affinity.active_ability_cooldown": "Active Ability Cooldown", + "effect.ars_affinity.ghost_step_cooldown": "Ghost Step Cooldown", + "effect.ars_affinity.stone_skin_cooldown": "Stone Skin Cooldown", + "effect.ars_affinity.air_dash_cooldown": "Air Dash Cooldown", + "effect.ars_affinity.fire_dash_cooldown": "Fire Dash Cooldown", + "effect.ars_affinity.sanctuary": "Sanctuary", + "effect.ars_affinity.sanctuary_cooldown": "Sanctuary Cooldown", + "effect.ars_affinity.curse_field_cooldown": "Curse Field Cooldown", + "effect.ars_affinity.swarm_cooldown": "Swarm Cooldown", + "effect.ars_affinity.swarming": "Swarming", + "effect.ars_affinity.silenced": "Silenced", + "effect.ars_affinity.manipulation_sickness": "Manipulation Sickness", + "effect.ars_affinity.hydrated": "Hydrated", + "effect.ars_affinity.hydrated.description": "When wet, restores 1 hunger every %d seconds", + "effect.ars_affinity.hydrated.1": "Hydrated I", + "effect.ars_affinity.hydrated.2": "Hydrated II", + "effect.ars_affinity.hydrated.3": "Hydrated III", + "effect.ars_affinity.affinity_consumable_cooldown": "Affinity Consumable Cooldown", + "effect.ars_affinity.swap_cooldown": "Swap Cooldown", + + "effect.ars_affinity.fire_affinity": "Fire Affinity", + "effect.ars_affinity.water_affinity": "Water Affinity", + "effect.ars_affinity.earth_affinity": "Earth Affinity", + "effect.ars_affinity.air_affinity": "Air Affinity", + "effect.ars_affinity.abjuration_affinity": "Abjuration Affinity", + "effect.ars_affinity.anima_affinity": "Anima Affinity", + "effect.ars_affinity.conjuration_affinity": "Conjuration Affinity", + "effect.ars_affinity.manipulation_affinity": "Manipulation Affinity", + + "item.minecraft.lingering_potion.effect.abjuration_affinity": "Lingering Arcane Potion of Abjuration", + "item.minecraft.lingering_potion.effect.air_affinity": "Lingering Arcane Potion of Air", + "item.minecraft.lingering_potion.effect.anima_affinity": "Lingering Arcane Potion of Anima", + "item.minecraft.lingering_potion.effect.conjuration_affinity": "Lingering Arcane Potion of Conjuration", + "item.minecraft.lingering_potion.effect.earth_affinity": "Lingering Arcane Potion of Earth", + "item.minecraft.lingering_potion.effect.fire_affinity": "Lingering Arcane Potion of Fire", + "item.minecraft.lingering_potion.effect.manipulation_affinity": "Lingering Arcane Potion of Manipulation", + "item.minecraft.lingering_potion.effect.silenced": "Lingering Potion of Silence", + "item.minecraft.lingering_potion.effect.water_affinity": "Lingering Arcane Potion of Water", + "item.minecraft.potion.effect.abjuration_affinity": "Arcane Potion of Abjuration", + "item.minecraft.potion.effect.air_affinity": "Arcane Potion of Air", + "item.minecraft.potion.effect.anima_affinity": "Arcane Potion of Anima", + "item.minecraft.potion.effect.conjuration_affinity": "Arcane Potion of Conjuration", + "item.minecraft.potion.effect.earth_affinity": "Arcane Potion of Earth", + "item.minecraft.potion.effect.fire_affinity": "Arcane Potion of Fire", + "item.minecraft.potion.effect.manipulation_affinity": "Arcane Potion of Manipulation", + "item.minecraft.potion.effect.silenced": "Potion of Silence", + "item.minecraft.potion.effect.water_affinity": "Arcane Potion of Water", + "item.minecraft.splash_potion.effect.abjuration_affinity": "Splash Arcane Potion of Abjuration", + "item.minecraft.splash_potion.effect.air_affinity": "Splash Arcane Potion of Air", + "item.minecraft.splash_potion.effect.anima_affinity": "Splash Arcane Potion of Anima", + "item.minecraft.splash_potion.effect.conjuration_affinity": "Splash Arcane Potion of Conjuration", + "item.minecraft.splash_potion.effect.earth_affinity": "Splash Arcane Potion of Earth", + "item.minecraft.splash_potion.effect.fire_affinity": "Splash Arcane Potion of Fire", + "item.minecraft.splash_potion.effect.manipulation_affinity": "Splash Arcane Potion of Manipulation", + "item.minecraft.splash_potion.effect.silenced": "Splash Potion of Silence", + "item.minecraft.splash_potion.effect.water_affinity": "Splash Arcane Potion of Water", + "item.minecraft.tipped_arrow.effect.abjuration_affinity": "Arrow of Abjuration Affinity", + "item.minecraft.tipped_arrow.effect.air_affinity": "Arrow of Air Affinity", + "item.minecraft.tipped_arrow.effect.anima_affinity": "Arrow of Anima Affinity", + "item.minecraft.tipped_arrow.effect.conjuration_affinity": "Arrow of Conjuration Affinity", + "item.minecraft.tipped_arrow.effect.earth_affinity": "Arrow of Earth Affinity", + "item.minecraft.tipped_arrow.effect.fire_affinity": "Arrow of Fire Affinity", + "item.minecraft.tipped_arrow.effect.manipulation_affinity": "Arrow of Manipulation Affinity", + "item.minecraft.tipped_arrow.effect.silenced": "Arrow of Silence", + "item.minecraft.tipped_arrow.effect.water_affinity": "Arrow of Water Affinity", + + "key.ars_affinity.ability": "Active Ability", + "key.categories.ars_affinity": "Ars Affinity", + "ars_affinity.screen.affinity.title": "Affinities", + "ars_affinity.screen.school_glyph.title": "School Glyphs", + "ars_affinity.screen.glyphs.button": "Glyphs", + "ars_affinity.screen.glyphs.tooltip": "View school glyphs", + "item.ars_affinity.affinity_anchor_charm": "Affinity Anchor Charm", + "item.ars_affinity.ritual_amnesia": "Amnesia", + "ars_nouveau.tablet_of": "Tablet of %s", + "tooltip.ars_affinity.tablet_of_amnesia": "Resets affinity progress for a specific school", + "tooltip.ars_affinity.tablet_of_amnesia.essence_required": "Requires an essence to determine which school to reset", + "tooltip.ars_affinity.affinity_anchor_charm": "Prevents affinity changes while worn", + "tooltip.ars_affinity.anchor_charm.shift_info": "Costs one charge per spell cast", + "chat.ars_affinity.anchor_charm.charging_started": "Started recharging %s", + "tooltip.ars_affinity.anchor_charm.charging": "Recharging %s", + "tooltip.ars_affinity.anchor_charm.charging_progress": "Charging... %d%%", + + "ars_affinity.source_per_charge": "Source per charge: %d", + "ars_affinity.point_allocated.message": "Your affinity in %s has increased by %s %s", + + "ars_affinity.screen.perk_tree.title": "%s Perk Tree", + + "itemGroup.ars_affinity": "Ars Affinity" +} diff --git a/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json new file mode 100644 index 000000000000..22ade9b6aa81 --- /dev/null +++ b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json @@ -0,0 +1,140 @@ +{ + "ars_affinity.perk.PASSIVE_DOUSED": "在雨中或水中时魔力恢复-%d%%", + "ars_affinity.perk.PASSIVE_DEHYDRATED": "身处下界或着火时魔力恢复-%d%%", + "ars_affinity.perk.PASSIVE_BURIED": "身处地下深处时魔力恢复-%d%%", + "ars_affinity.perk.PASSIVE_GROUNDED": "未接触地面时魔力恢复-%d%%", + "ars_affinity.perk.PASSIVE_SUMMON_HEALTH": "给予召唤的生物%2$d的%s点生命值提升", + "ars_affinity.perk.PASSIVE_SUMMONING_POWER": "你的召唤法术强度+%d", + "ars_affinity.perk.PASSIVE_SUMMON_DEFENSE": "为召唤的生物戴上盔甲", + "ars_affinity.perk.PASSIVE_LICH_FEAST": "击杀非亡灵敌人时恢复%.1f点生命值和%.1f点饥饿值", + "ars_affinity.perk.PASSIVE_MANA_TAP": "恢复相当于法术所造成伤害%d%%的魔力", + "ars_affinity.perk.PASSIVE_PACIFIST": "法术强度-%d%%", + "ars_affinity.perk.PASSIVE_FIRE_THORNS": "有%d%%概率在受击时点燃敌人", + "ars_affinity.perk.PASSIVE_SOULSPIKE": "有%d%%概率对攻击者施放“迷咒”/给予其虚弱", + "ars_affinity.perk.PASSIVE_HEALING_AMPLIFICATION": "治疗效果增强%d%%,减少生命值恢复需消耗的饥饿值和饱和度", + "ars_affinity.perk.PASSIVE_BLIGHTED": "治疗性法术的效力减少%d%%,且施放时会给予反胃", + "ars_affinity.perk.PASSIVE_COLD_WALKER": "减少摩擦力,在寒冷表面上的移动速度加快%d%%", + "ars_affinity.perk.PASSIVE_DEFLECTION": "反转飞来的弹射物的运动方向和速度(%d秒冷却)", + "ars_affinity.perk.PASSIVE_STONE_SKIN": "抵消对你发动的近战攻击(%d秒冷却)", + "ars_affinity.perk.PASSIVE_MANIPULATION_SICKNESS": "施放操纵学派的法术会产生%d秒的失调,并消耗饥饿值", + "ars_affinity.perk.PASSIVE_HYDRATION": "潮湿时每%s秒恢复1点饥饿值", + "ars_affinity.gui.affinity": "Ars Affinity", + "ars_affinity.gui.affinities": "亲和能力", + "ars_affinity.perk.ACTIVE_GROUND_SLAM": "重砸地面,制造出一道冲击波,对附近实体造成伤害并造成击退。按§bF§r以激活。%d秒冷却", + "ars_affinity.perk.ACTIVE_ICE_BLAST": "用冰轰击四周。按§bF§r以激活。%d秒冷却", + "ars_affinity.perk.ACTIVE_SWAP_ABILITY": "与实体交换位置。按§bF§r以激活。%d秒冷却", + "ars_affinity.perk.ACTIVE_AIR_DASH": "向视线方向冲刺,对经过的实体发射风弹。按§bF§r以激活。%d秒冷却", + "ars_affinity.perk.ACTIVE_SANCTUARY": "按住§bF§r以投射出防御场。%d秒冷却", + "ars_affinity.perk.ACTIVE_CURSE_FIELD": "按住§bF§r以投射出诅咒场,对敌人造成伤害并加以静默。%d秒冷却", + "ars_affinity.perk.ACTIVE_SWARM": "按下§bF§r以号令所有仆从攻击目标。%d秒冷却", + "ars_affinity.perk.ACTIVE_FIRE_DASH": "向前冲刺,在经过的位置留下火焰,并对经过的实体发射烈焰人火球。按§bF§r以激活。%d秒冷却", + "ars_affinity.perk.PASSIVE_GHOST_STEP": "死亡时取消死亡,恢复%d%%的生命值,隐形%d秒,同时制造一个诱饵(%d秒冷却)", + "ars_affinity.perk.PASSIVE_UNSTABLE_SUMMONING": "召唤的生物有%d%%概率变为随机生物", + "ars_affinity.tooltip.prerequisites_not_met": "前置要求未满足:", + "ars_affinity.perk.PASSIVE_ROTTING_GUISE": "亡灵生物会忽略你", + "ars_affinity.perk.PASSIVE_ABJURATION_POWER": "你的防护法术强度+%d", + "ars_affinity.perk.PASSIVE_AIR_POWER": "你的气元素法术强度+%d", + "ars_affinity.perk.PASSIVE_EARTH_POWER": "你的土元素法术强度+%d", + "ars_affinity.perk.PASSIVE_FIRE_POWER": "你的火元素法术强度+%d", + "ars_affinity.perk.PASSIVE_MANIPULATION_POWER": "你的操纵法术强度+%d", + "ars_affinity.perk.PASSIVE_ANIMA_POWER": "你的灵魂法术强度+%d", + "ars_affinity.perk.PASSIVE_WATER_POWER": "你的水元素法术强度+%d", + "ars_affinity.perk.PASSIVE_ABJURATION_RESISTANCE": "你的防护法术抗性+%d", + "ars_affinity.perk.PASSIVE_CONJURATION_RESISTANCE": "你的召唤法术抗性+%d", + "ars_affinity.perk.PASSIVE_AIR_RESISTANCE": "你的气元素法术抗性+%d", + "ars_affinity.perk.PASSIVE_EARTH_RESISTANCE": "你的土元素法术抗性+%d", + "ars_affinity.perk.PASSIVE_FIRE_RESISTANCE": "你的火元素法术抗性+%d", + "ars_affinity.perk.PASSIVE_MANIPULATION_RESISTANCE": "你的操纵法术抗性+%d", + "ars_affinity.perk.PASSIVE_ANIMA_RESISTANCE": "你的灵魂法术抗性+%d", + "ars_affinity.perk.PASSIVE_WATER_RESISTANCE": "你的水元素法术抗性+%d", + "effect.ars_affinity.bubble_guard_cooldown": "泡泡护盾冷却", + "effect.ars_affinity.active_ability_cooldown": "主动亲和能力冷却", + "effect.ars_affinity.ghost_step_cooldown": "幽灵步伐冷却", + "effect.ars_affinity.stone_skin_cooldown": "石肤冷却", + "effect.ars_affinity.air_dash_cooldown": "气元素冲刺冷却", + "effect.ars_affinity.fire_dash_cooldown": "火元素冲刺冷却", + "effect.ars_affinity.sanctuary": "护佑场", + "effect.ars_affinity.sanctuary_cooldown": "护佑场冷却", + "effect.ars_affinity.curse_field_cooldown": "诅咒场冷却", + "effect.ars_affinity.swarm_cooldown": "群集冷却", + "effect.ars_affinity.swarming": "群集", + "effect.ars_affinity.silenced": "沉默", + "effect.ars_affinity.manipulation_sickness": "操纵失调", + "effect.ars_affinity.hydrated": "水润", + "effect.ars_affinity.hydrated.description": "受影响实体潮湿时,每%d秒恢复1点饥饿值", + "effect.ars_affinity.hydrated.1": "水润 I", + "effect.ars_affinity.hydrated.2": "水润 II", + "effect.ars_affinity.hydrated.3": "水润 III", + "effect.ars_affinity.affinity_consumable_cooldown": "亲和性消耗品冷却", + "effect.ars_affinity.swap_cooldown": "换位冷却", + + "effect.ars_affinity.fire_affinity": "火元素亲和", + "effect.ars_affinity.water_affinity": "水元素亲和", + "effect.ars_affinity.earth_affinity": "土元素亲和", + "effect.ars_affinity.air_affinity": "气元素亲和", + "effect.ars_affinity.abjuration_affinity": "防护亲和", + "effect.ars_affinity.anima_affinity": "灵魂亲和", + "effect.ars_affinity.conjuration_affinity": "召唤亲和", + "effect.ars_affinity.manipulation_affinity": "操纵亲和", + + "item.minecraft.lingering_potion.effect.abjuration_affinity": "滞留型防护奥术药水", + "item.minecraft.lingering_potion.effect.air_affinity": "滞留型气元素奥术药水", + "item.minecraft.lingering_potion.effect.anima_affinity": "滞留型灵魂奥术药水", + "item.minecraft.lingering_potion.effect.conjuration_affinity": "滞留型召唤奥术药水", + "item.minecraft.lingering_potion.effect.earth_affinity": "滞留型土元素奥术药水", + "item.minecraft.lingering_potion.effect.fire_affinity": "滞留型火元素奥术药水", + "item.minecraft.lingering_potion.effect.manipulation_affinity": "滞留型操纵奥术药水", + "item.minecraft.lingering_potion.effect.silenced": "滞留型沉默药水", + "item.minecraft.lingering_potion.effect.water_affinity": "滞留型水元素奥术药水", + "item.minecraft.potion.effect.abjuration_affinity": "防护奥术药水", + "item.minecraft.potion.effect.air_affinity": "气元素奥术药水", + "item.minecraft.potion.effect.anima_affinity": "灵魂奥术药水", + "item.minecraft.potion.effect.conjuration_affinity": "召唤奥术药水", + "item.minecraft.potion.effect.earth_affinity": "土元素奥术药水", + "item.minecraft.potion.effect.fire_affinity": "火元素奥术药水", + "item.minecraft.potion.effect.manipulation_affinity": "操纵奥术药水", + "item.minecraft.potion.effect.silenced": "沉默药水", + "item.minecraft.potion.effect.water_affinity": "水元素奥术药水", + "item.minecraft.splash_potion.effect.abjuration_affinity": "喷溅型防护奥术药水", + "item.minecraft.splash_potion.effect.air_affinity": "喷溅型气元素奥术药水", + "item.minecraft.splash_potion.effect.anima_affinity": "喷溅型灵魂奥术药水", + "item.minecraft.splash_potion.effect.conjuration_affinity": "喷溅型召唤奥术药水", + "item.minecraft.splash_potion.effect.earth_affinity": "喷溅型土元素奥术药水", + "item.minecraft.splash_potion.effect.fire_affinity": "喷溅型火元素奥术药水", + "item.minecraft.splash_potion.effect.manipulation_affinity": "喷溅型操纵奥术药水", + "item.minecraft.splash_potion.effect.silenced": "喷溅型沉默药水", + "item.minecraft.splash_potion.effect.water_affinity": "喷溅型水元素奥术药水", + "item.minecraft.tipped_arrow.effect.abjuration_affinity": "防护亲和之箭", + "item.minecraft.tipped_arrow.effect.air_affinity": "气元素亲和之箭", + "item.minecraft.tipped_arrow.effect.anima_affinity": "灵魂亲和之箭", + "item.minecraft.tipped_arrow.effect.conjuration_affinity": "召唤亲和之箭", + "item.minecraft.tipped_arrow.effect.earth_affinity": "土元素亲和之箭", + "item.minecraft.tipped_arrow.effect.fire_affinity": "火元素亲和之箭", + "item.minecraft.tipped_arrow.effect.manipulation_affinity": "操纵亲和之箭", + "item.minecraft.tipped_arrow.effect.silenced": "沉默之箭", + "item.minecraft.tipped_arrow.effect.water_affinity": "水元素亲和之箭", + + "key.ars_affinity.ability": "Active Ability", + "key.categories.ars_affinity": "Ars Affinity", + "ars_affinity.screen.affinity.title": "亲和能力", + "ars_affinity.screen.school_glyph.title": "学派魔符", + "ars_affinity.screen.glyphs.button": "魔符", + "ars_affinity.screen.glyphs.tooltip": "查看学派魔符", + "item.ars_affinity.affinity_anchor_charm": "亲和锚定护符", + "item.ars_affinity.ritual_amnesia": "失忆", + "ars_nouveau.tablet_of": "%s之板", + "tooltip.ars_affinity.tablet_of_amnesia": "重置某一学派的亲和能力进度", + "tooltip.ars_affinity.tablet_of_amnesia.essence_required": "需要精华来决定重置哪一个学派", + "tooltip.ars_affinity.affinity_anchor_charm": "佩戴时阻断亲和能力变化", + "tooltip.ars_affinity.anchor_charm.shift_info": "每次施法消耗一点充能", + "chat.ars_affinity.anchor_charm.charging_started": "已开始为%s充能", + "tooltip.ars_affinity.anchor_charm.charging": "正在为%s充能", + "tooltip.ars_affinity.anchor_charm.charging_progress": "充能中……%d%%", + + "ars_affinity.source_per_charge": "每点充能魔源消耗量:%d", + "ars_affinity.point_allocated.message": "你对%s的亲和性已增加%s %s", + + "ars_affinity.screen.perk_tree.title": "%s亲和能力树", + + "itemGroup.ars_affinity": "Ars Affinity" +} From eadc764862a68e3f7f763c6450d774fb04fbd39b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Wed, 12 Nov 2025 02:46:12 +0800 Subject: [PATCH 2/4] Update projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json Co-authored-by: Don Trueno --- projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json index 22ade9b6aa81..d88d3d5f1a35 100644 --- a/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json +++ b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json @@ -114,7 +114,7 @@ "item.minecraft.tipped_arrow.effect.silenced": "沉默之箭", "item.minecraft.tipped_arrow.effect.water_affinity": "水元素亲和之箭", - "key.ars_affinity.ability": "Active Ability", + "key.ars_affinity.ability": "激活能力", "key.categories.ars_affinity": "Ars Affinity", "ars_affinity.screen.affinity.title": "亲和能力", "ars_affinity.screen.school_glyph.title": "学派魔符", From bf17ff9d00b7b0c37720a11f23a97a261b128640 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Sat, 15 Nov 2025 02:49:07 +0800 Subject: [PATCH 3/4] =?UTF-8?q?ArsAffinity=20update=EF=BC=9A=E7=89=88?= =?UTF-8?q?=E6=9C=AC=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ars-affinity/ars_affinity/lang/en_us.json | 24 ++++++++++++++----- .../ars-affinity/ars_affinity/lang/zh_cn.json | 24 ++++++++++++++----- 2 files changed, 36 insertions(+), 12 deletions(-) diff --git a/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json b/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json index 6964ac816c1d..dfe27fca7450 100644 --- a/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json +++ b/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json @@ -16,7 +16,6 @@ "ars_affinity.perk.PASSIVE_COLD_WALKER": "Nullify friction and move %d%% faster on cold surfaces.", "ars_affinity.perk.PASSIVE_DEFLECTION": "Incoming projectiles reverse direction and velocity (%d second cooldown)", "ars_affinity.perk.PASSIVE_STONE_SKIN": "Melee attacks against you are negated (%d second cooldown)", - "ars_affinity.perk.PASSIVE_MANIPULATION_SICKNESS": "Casting manipulation spells applies sickness for %d seconds and costs hunger", "ars_affinity.perk.PASSIVE_HYDRATION": "Restore 1 hunger down to every %d seconds when wet", "ars_affinity.gui.affinity": "Ars Affinity", "ars_affinity.gui.affinities": "Affinities", @@ -50,8 +49,11 @@ "effect.ars_affinity.bubble_guard_cooldown": "Bubble Guard Cooldown", "effect.ars_affinity.active_ability_cooldown": "Active Ability Cooldown", "effect.ars_affinity.ghost_step_cooldown": "Ghost Step Cooldown", + "effect.ars_affinity.deflection_cooldown": "Deflection Cooldown", "effect.ars_affinity.stone_skin_cooldown": "Stone Skin Cooldown", + "effect.ars_affinity.ground_slam_cooldown": "Ground Slam Cooldown", "effect.ars_affinity.air_dash_cooldown": "Air Dash Cooldown", + "effect.ars_affinity.ice_blast_cooldown": "Ice Blast Cooldown", "effect.ars_affinity.fire_dash_cooldown": "Fire Dash Cooldown", "effect.ars_affinity.sanctuary": "Sanctuary", "effect.ars_affinity.sanctuary_cooldown": "Sanctuary Cooldown", @@ -59,13 +61,10 @@ "effect.ars_affinity.swarm_cooldown": "Swarm Cooldown", "effect.ars_affinity.swarming": "Swarming", "effect.ars_affinity.silenced": "Silenced", - "effect.ars_affinity.manipulation_sickness": "Manipulation Sickness", "effect.ars_affinity.hydrated": "Hydrated", - "effect.ars_affinity.hydrated.description": "When wet, restores 1 hunger every %d seconds", "effect.ars_affinity.hydrated.1": "Hydrated I", - "effect.ars_affinity.hydrated.2": "Hydrated II", + "effect.ars_affinity.hydrated.2": "Hydrated II", "effect.ars_affinity.hydrated.3": "Hydrated III", - "effect.ars_affinity.affinity_consumable_cooldown": "Affinity Consumable Cooldown", "effect.ars_affinity.swap_cooldown": "Swap Cooldown", "effect.ars_affinity.fire_affinity": "Fire Affinity", @@ -136,5 +135,18 @@ "ars_affinity.screen.perk_tree.title": "%s Perk Tree", - "itemGroup.ars_affinity": "Ars Affinity" + "itemGroup.ars_affinity": "Ars Affinity", + "effect.ars_affinity.hydrated.description": "Restores hunger when wet", + "effect.ars_affinity.sanctuary.description": "Incoming damage is fully negated", + "effect.ars_affinity.silenced.description": "Silenced casters cannot fire off Ars Nouveau spells until the effect ends.", + "effect.ars_affinity.air_dash_cooldown.description": "Air Dash is temporarily unavailable.", + "effect.ars_affinity.curse_field_cooldown.description": "Curse Field is temporarily unavailable.", + "effect.ars_affinity.deflection_cooldown.description": "Deflection is temporarily unavailable.", + "effect.ars_affinity.fire_dash_cooldown.description": "Fire Dash is temporarily unavailable.", + "effect.ars_affinity.ghost_step_cooldown.description": "Ghost Step is temporarily unavailable.", + "effect.ars_affinity.ground_slam_cooldown.description": "Ground Slam is temporarily unavailable.", + "effect.ars_affinity.ice_blast_cooldown.description": "Ice Blast is temporarily unavailable.", + "effect.ars_affinity.sanctuary_cooldown.description": "Sanctuary is temporarily unavailable.", + "effect.ars_affinity.stone_skin.description": "Stone Skin is temporarily unavailable.", + "effect.ars_affinity.swap_cooldown.description": "Swap is temporarily unavailable." } diff --git a/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json index d88d3d5f1a35..baf54e2d3688 100644 --- a/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json +++ b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json @@ -16,7 +16,6 @@ "ars_affinity.perk.PASSIVE_COLD_WALKER": "减少摩擦力,在寒冷表面上的移动速度加快%d%%", "ars_affinity.perk.PASSIVE_DEFLECTION": "反转飞来的弹射物的运动方向和速度(%d秒冷却)", "ars_affinity.perk.PASSIVE_STONE_SKIN": "抵消对你发动的近战攻击(%d秒冷却)", - "ars_affinity.perk.PASSIVE_MANIPULATION_SICKNESS": "施放操纵学派的法术会产生%d秒的失调,并消耗饥饿值", "ars_affinity.perk.PASSIVE_HYDRATION": "潮湿时每%s秒恢复1点饥饿值", "ars_affinity.gui.affinity": "Ars Affinity", "ars_affinity.gui.affinities": "亲和能力", @@ -50,8 +49,11 @@ "effect.ars_affinity.bubble_guard_cooldown": "泡泡护盾冷却", "effect.ars_affinity.active_ability_cooldown": "主动亲和能力冷却", "effect.ars_affinity.ghost_step_cooldown": "幽灵步伐冷却", + "effect.ars_affinity.deflection_cooldown": "偏转冷却", "effect.ars_affinity.stone_skin_cooldown": "石肤冷却", + "effect.ars_affinity.ground_slam_cooldown": "震地冷却", "effect.ars_affinity.air_dash_cooldown": "气元素冲刺冷却", + "effect.ars_affinity.ice_blast_cooldown": "寒冰轰击冷却", "effect.ars_affinity.fire_dash_cooldown": "火元素冲刺冷却", "effect.ars_affinity.sanctuary": "护佑场", "effect.ars_affinity.sanctuary_cooldown": "护佑场冷却", @@ -59,13 +61,10 @@ "effect.ars_affinity.swarm_cooldown": "群集冷却", "effect.ars_affinity.swarming": "群集", "effect.ars_affinity.silenced": "沉默", - "effect.ars_affinity.manipulation_sickness": "操纵失调", "effect.ars_affinity.hydrated": "水润", - "effect.ars_affinity.hydrated.description": "受影响实体潮湿时,每%d秒恢复1点饥饿值", "effect.ars_affinity.hydrated.1": "水润 I", - "effect.ars_affinity.hydrated.2": "水润 II", + "effect.ars_affinity.hydrated.2": "水润 II", "effect.ars_affinity.hydrated.3": "水润 III", - "effect.ars_affinity.affinity_consumable_cooldown": "亲和性消耗品冷却", "effect.ars_affinity.swap_cooldown": "换位冷却", "effect.ars_affinity.fire_affinity": "火元素亲和", @@ -136,5 +135,18 @@ "ars_affinity.screen.perk_tree.title": "%s亲和能力树", - "itemGroup.ars_affinity": "Ars Affinity" + "itemGroup.ars_affinity": "Ars Affinity", + "effect.ars_affinity.hydrated.description": "潮湿时恢复饥饿值。", + "effect.ars_affinity.sanctuary.description": "完全抵消将受到的伤害。", + "effect.ars_affinity.silenced.description": "效果结束前,遭到静默的施法者无法施放新生魔艺的法术。", + "effect.ars_affinity.air_dash_cooldown.description": "气元素冲刺暂时不可用。", + "effect.ars_affinity.curse_field_cooldown.description": "诅咒场暂时不可用。", + "effect.ars_affinity.deflection_cooldown.description": "偏转暂时不可用。", + "effect.ars_affinity.fire_dash_cooldown.description": "火元素冲刺暂时不可用。", + "effect.ars_affinity.ghost_step_cooldown.description": "幽灵步伐暂时不可用。", + "effect.ars_affinity.ground_slam_cooldown.description": "震地暂时不可用。", + "effect.ars_affinity.ice_blast_cooldown.description": "寒冰轰击暂时不可用。", + "effect.ars_affinity.sanctuary_cooldown.description": "护佑场暂时不可用。", + "effect.ars_affinity.stone_skin.description": "石肤暂时不可用。", + "effect.ars_affinity.swap_cooldown.description": "换位暂时不可用。" } From e6072ccde0f87b486062fba5cf6564945b5f81ab Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 24 Nov 2025 19:34:29 +0800 Subject: [PATCH 4/4] =?UTF-8?q?ArsAffinity=20update=EF=BC=9A=E7=89=88?= =?UTF-8?q?=E6=9C=AC=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ars-affinity/ars_affinity/lang/en_us.json | 26 ++++++++++++++++--- .../ars-affinity/ars_affinity/lang/zh_cn.json | 26 ++++++++++++++++--- 2 files changed, 44 insertions(+), 8 deletions(-) diff --git a/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json b/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json index dfe27fca7450..4c53cef97f99 100644 --- a/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json +++ b/projects/1.21/assets/ars-affinity/ars_affinity/lang/en_us.json @@ -66,7 +66,7 @@ "effect.ars_affinity.hydrated.2": "Hydrated II", "effect.ars_affinity.hydrated.3": "Hydrated III", "effect.ars_affinity.swap_cooldown": "Swap Cooldown", - + "effect.ars_affinity.fire_affinity": "Fire Affinity", "effect.ars_affinity.water_affinity": "Water Affinity", "effect.ars_affinity.earth_affinity": "Earth Affinity", @@ -112,7 +112,7 @@ "item.minecraft.tipped_arrow.effect.manipulation_affinity": "Arrow of Manipulation Affinity", "item.minecraft.tipped_arrow.effect.silenced": "Arrow of Silence", "item.minecraft.tipped_arrow.effect.water_affinity": "Arrow of Water Affinity", - + "key.ars_affinity.ability": "Active Ability", "key.categories.ars_affinity": "Ars Affinity", "ars_affinity.screen.affinity.title": "Affinities", @@ -132,7 +132,7 @@ "ars_affinity.source_per_charge": "Source per charge: %d", "ars_affinity.point_allocated.message": "Your affinity in %s has increased by %s %s", - + "ars_affinity.screen.perk_tree.title": "%s Perk Tree", "itemGroup.ars_affinity": "Ars Affinity", @@ -148,5 +148,23 @@ "effect.ars_affinity.ice_blast_cooldown.description": "Ice Blast is temporarily unavailable.", "effect.ars_affinity.sanctuary_cooldown.description": "Sanctuary is temporarily unavailable.", "effect.ars_affinity.stone_skin.description": "Stone Skin is temporarily unavailable.", - "effect.ars_affinity.swap_cooldown.description": "Swap is temporarily unavailable." + "effect.ars_affinity.swap_cooldown.description": "Swap is temporarily unavailable.", + "advancements.ars_affinity.affinity_initiate.title": "You’re a Wizard, Sort Of", + "advancements.ars_affinity.affinity_initiate.description": "Earn your first affinity point in any school.", + "advancements.ars_affinity.affinity_fire_mastery.title": "This Is Fine", + "advancements.ars_affinity.affinity_fire_mastery.description": "Earn every affinity point available in the Fire school.", + "advancements.ars_affinity.affinity_water_mastery.title": "Unbothered. Moisturized. Happy.", + "advancements.ars_affinity.affinity_water_mastery.description": "Earn every affinity point available in the Water school.", + "advancements.ars_affinity.affinity_earth_mastery.title": "Rock and Stone, Brother!", + "advancements.ars_affinity.affinity_earth_mastery.description": "Earn every affinity point available in the Earth school.", + "advancements.ars_affinity.affinity_air_mastery.title": "Airbender", + "advancements.ars_affinity.affinity_air_mastery.description": "Earn every affinity point available in the Air school.", + "advancements.ars_affinity.affinity_abjuration_mastery.title": "Band-Aid Sorcerer", + "advancements.ars_affinity.affinity_abjuration_mastery.description": "Earn every affinity point available in the Abjuration school.", + "advancements.ars_affinity.affinity_conjuration_mastery.title": "For My Next Trick, I'll Need a Xivilai", + "advancements.ars_affinity.affinity_conjuration_mastery.description": "Earn every affinity point available in the Conjuration school.", + "advancements.ars_affinity.affinity_necromancy_mastery.title": "My Life for Ner'zhul", + "advancements.ars_affinity.affinity_necromancy_mastery.description": "Earn every affinity point available in the Necromancy school.", + "advancements.ars_affinity.affinity_manipulation_mastery.title": "Big Brain Sorcery", + "advancements.ars_affinity.affinity_manipulation_mastery.description": "Earn every affinity point available in the Manipulation school." } diff --git a/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json index baf54e2d3688..f8339dad89e5 100644 --- a/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json +++ b/projects/1.21/assets/ars-affinity/ars_affinity/lang/zh_cn.json @@ -66,7 +66,7 @@ "effect.ars_affinity.hydrated.2": "水润 II", "effect.ars_affinity.hydrated.3": "水润 III", "effect.ars_affinity.swap_cooldown": "换位冷却", - + "effect.ars_affinity.fire_affinity": "火元素亲和", "effect.ars_affinity.water_affinity": "水元素亲和", "effect.ars_affinity.earth_affinity": "土元素亲和", @@ -112,7 +112,7 @@ "item.minecraft.tipped_arrow.effect.manipulation_affinity": "操纵亲和之箭", "item.minecraft.tipped_arrow.effect.silenced": "沉默之箭", "item.minecraft.tipped_arrow.effect.water_affinity": "水元素亲和之箭", - + "key.ars_affinity.ability": "激活能力", "key.categories.ars_affinity": "Ars Affinity", "ars_affinity.screen.affinity.title": "亲和能力", @@ -132,7 +132,7 @@ "ars_affinity.source_per_charge": "每点充能魔源消耗量:%d", "ars_affinity.point_allocated.message": "你对%s的亲和性已增加%s %s", - + "ars_affinity.screen.perk_tree.title": "%s亲和能力树", "itemGroup.ars_affinity": "Ars Affinity", @@ -148,5 +148,23 @@ "effect.ars_affinity.ice_blast_cooldown.description": "寒冰轰击暂时不可用。", "effect.ars_affinity.sanctuary_cooldown.description": "护佑场暂时不可用。", "effect.ars_affinity.stone_skin.description": "石肤暂时不可用。", - "effect.ars_affinity.swap_cooldown.description": "换位暂时不可用。" + "effect.ars_affinity.swap_cooldown.description": "换位暂时不可用。", + "advancements.ars_affinity.affinity_initiate.title": "你是个巫师,大概算是吧", + "advancements.ars_affinity.affinity_initiate.description": "得到第一点亲和能力点,学派不限。", + "advancements.ars_affinity.affinity_fire_mastery.title": "没事的,没问题的", + "advancements.ars_affinity.affinity_fire_mastery.description": "获得火元素学派的所有亲和能力点。", + "advancements.ars_affinity.affinity_water_mastery.title": "躺在水池里。笑看云卷云舒。", + "advancements.ars_affinity.affinity_water_mastery.description": "获得水元素学派的所有亲和能力点。", + "advancements.ars_affinity.affinity_earth_mastery.title": "岩与石,兄弟!", + "advancements.ars_affinity.affinity_earth_mastery.description": "获得土元素学派的所有亲和能力点。", + "advancements.ars_affinity.affinity_air_mastery.title": "气宗", + "advancements.ars_affinity.affinity_air_mastery.description": "获得气元素学派的所有亲和能力点。", + "advancements.ars_affinity.affinity_abjuration_mastery.title": "创口贴术士", + "advancements.ars_affinity.affinity_abjuration_mastery.description": "获得防护学派的所有亲和能力点。", + "advancements.ars_affinity.affinity_conjuration_mastery.title": "进行下一步之前,我需要一名锡维莱", + "advancements.ars_affinity.affinity_conjuration_mastery.description": "获得召唤学派的所有亲和能力点。", + "advancements.ars_affinity.affinity_necromancy_mastery.title": "为耐奥祖而死", + "advancements.ars_affinity.affinity_necromancy_mastery.description": "获得灵魂学派的所有亲和能力点。", + "advancements.ars_affinity.affinity_manipulation_mastery.title": "大脑瓜巫术", + "advancements.ars_affinity.affinity_manipulation_mastery.description": "获得操纵学派的所有亲和能力点。" }