From dca40a5fd6c09740122d827d21b46dadde601e9b Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Fri, 8 Aug 2025 06:19:48 +0800 Subject: [PATCH 1/4] =?UTF-8?q?Lapisworks=20update=EF=BC=9A=E7=89=88?= =?UTF-8?q?=E6=9C=AC=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../lapisworks/lang/en_us.json | 33 ++++++++++++++----- .../lapisworks/lang/zh_cn.json | 33 ++++++++++++++----- 2 files changed, 50 insertions(+), 16 deletions(-) diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json index d27654f0326a..e5b8281188ae 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json @@ -3,6 +3,7 @@ "item.lapisworks.amel": "Amethyst Lazuli", "item.lapisworks.amel2": "Amethyst Lazuli", "item.lapisworks.amel3": "Amethyst Lazuli", + "item.lapisworks.amel_staff": "Staff of Amethyst Lazuli", "advancements.lapisworks.gotlapis.name": "Lapisworks Research", @@ -11,8 +12,8 @@ "hexcasting.action.lapisworks:imbue_lap": "Imbue Lapis", "hexcasting.action.book.lapisworks:imbue_lap": "Imbue Lapis", - "hexcasting.action.lapisworks:swap_amel": "Change Amel Appearance", - "hexcasting.action.book.lapisworks:swap_amel": "Change Amel Appearance", + "hexcasting.action.lapisworks:swap_amel": "Mold Amel", + "hexcasting.action.book.lapisworks:swap_amel": "Mold Amel", "hexcasting.action.lapisworks:moar_health": "Enchant Skin", "hexcasting.action.book.lapisworks:moar_health": "Enchant Skin", "hexcasting.action.lapisworks:moar_attack": "Enchant Fists", @@ -21,14 +22,25 @@ "hexcasting.action.book.lapisworks:moar_speed": "Enchant Feet", "hexcasting.action.lapisworks:gib_dexterity": "Enchant Arms", "hexcasting.action.book.lapisworks:gib_dexterity": "Enchant Arms", + "hexcasting.action.lapisworks:check_attr": "Enhancement Purification", + "hexcasting.action.book.lapisworks:check_attr": "Enhancement Prfn.", + + "hexcasting.action.lapisworks:checkenchant": "Enchantment Purification", + "hexcasting.action.book.lapisworks:checkenchant": "Enchantment Prfn.", "hexcasting.action.lapisworks:fireyfists": "Enchant with FireyFists", - "hexcasting.action.book.lapisworks:fireyfists": "Enchant with FireyFists", + "hexcasting.action.book.lapisworks:fireyfists": "Grant FireyFists", "hexcasting.action.lapisworks:lightningbending": "Enchant with Lightningbending", - "hexcasting.action.book.lapisworks::lightningbending": "Enchant with Lightningbending", + "hexcasting.action.book.lapisworks:lightningbending": "Grant Lightningbending", + "hexcasting.action.lapisworks:falldmgres": "Envelop Feet in Amel", + "hexcasting.action.book.lapisworks:falldmgres": "Envelop Feet in Amel", + "hexcasting.action.lapisworks:longbreath": "Grant Amel Air Sacs", + "hexcasting.action.book.lapisworks:longbreath": "Grant Amel Air Sacs", "lapisenchantments.lapisworks.fireyfists": "FireyFists", "lapisenchantments.lapisworks.lightningbending": "Lightningbending", + "lapisenchantments.lapisworks.falldmgres": "Fall Damage Resistance", + "lapisenchantments.lapisworks.longbreath": "Long Breath", "hexcasting.mishap.bad_item.lapis_lazuli": "Lapis Lazuli", @@ -57,19 +69,24 @@ "pages.lapisworks.lapisworks_patterns.moar_health.detailed": "The limit to this is twice the entity's maximum healthiness and it will not expend any Amel or media above that limit (no wastefulness). Curiously, the enchanted skin also protects against Nature taking it's due, making it impossible for Nature to take a piece of the entity's mind. Interestingly enough, old texts suggest that beyond a certain level of power mages would lose sanity, and this is how certain powerful mages were able to keep their sanity. In any case my maximum healthiness is about twenty half-hearts.", "pages.lapisworks.lapisworks_patterns.moar_attack.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's fists thus increasing their physical damage upon hit. Expends one Amel and five Amethyst Shards per half-heart. Limit is four times the norm or just four for me.", "pages.lapisworks.lapisworks_patterns.moar_speed.summary": "Enchants the given entity's feet to increase their movement speed. Costs 1x Amel and 5x Amethyst Shards. Limit is 3x the norm. The norm for me is about 1.", - "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given entity's arms, increasing the rate at which they may attack. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.", + "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given $(o)player's$() arms, increasing their attack speed. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.", + "pages.lapisworks.lapisworks_patterns.check_attr.summary": "Gives you the amount the given entity has been enhanced in the given area (specified by number). The patterns before were sorted so 0 gives max health, 1 gives attack damage and so on. Negligible media cost.", + "pages.lapisworks.lapisworks_patterns.imbue_with_amel.explanation": "Interestingly enough, despite Lapisworks being very focused on enhancement of the user some people have used it to enhance their tools as well.", "pages.lapisworks.lapisworks_great.title": "ENCHANTMENTS", - "pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK HAVE NO TIME MUST DOCUMENT BEFORE", - "pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. WINKS OF MEDIA IN MY EYES GATHER TOGETHER. I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND.", + "pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK NO HAVE NO TIME MUST DOCUMENT BEFORE", + "pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. WINKS OF MEDIA IN THE CORNERS MY EYES GATHER TOGETHER. I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND IF NOT STATED, AND THE ENCHANTMENTS DO NOT CARRY OVER BAD DREAMS IN WHICH I DIE.", + "pages.lapisworks.lapisworks_great.checkenchant.summary": "GIVES THE LEVEL OF THE ENCHANTMENT. THE NEXT PATTERNS ARE SORTED SO 0 WILL GIVE ME THE PATTERN AFTER THIS, 1 WILL GIVE ME THE ONE AFTER THAT AND SO ON. NEEDS NO BROKEN MIND, COST NEGLIGIBLE. NO AMEL NEEDED.", "pages.lapisworks.lapisworks_great.fireyfists.summary": "ENCHANT AN ENTITY'S FISTS WITH FIRE, AND IT WILL HENCEFORTH LIGHT ANY ENTITIES IT HITS ON FIRE FOR THREE SECONDS. CONSUMES 10 CHARGED AMETHYST. HAS 1 LEVEL.", "pages.lapisworks.lapisworks_great.lightningbending.summary": "ENCHANT AN ENTITY'S FISTS WITH LIGHTNING. CONSUMES 20 CHARGED AMETHYST PER LEVEL. 3 LEVELS, EACH IMPROVING THE USER'S ABILITY TO CHANNEL LIGHTNING.", "pages.lapisworks.lapisworks_great.lightningbending.detailed": "LEVEL ONE: EACH STRIKE CHANNELS THE LIGHTNING IN A THUNDERSTORM TO THE STRUCK VICTIM.$(br2)LEVEL TWO: STRIKES HIT WITH LIGHTNING UNDER RAIN AS WELL.$(br2)LEVEL THREE: SO GREAT EACH STRIKE IS EMPOWERED WITH LIGHTNING, NO MATTER THE WEATHER CONDITIONS.", + "pages.lapisworks.lapisworks_great.falldmgres.summary": "ENVELOP FEET WITH AMEL THAT SPROUTS OUT TO BREAK ANY FALL 10 BLOCKS (PER LEVEL) OR BELOW. NO DAMAGE REDUCTION. TWO LEVELS. 5 CHARGED AMETHYST AND 32 AMEL PER LEVEL.", + "pages.lapisworks.lapisworks_great.longbreath.summary": "GIVES ME MORE LUNG CAPACITY, SIMILAR TO THE RESPIRATION ENCHANTMENT BUT TWICE AS STRONG. TWO LEVELS. 1 CHARGED AMETHYST AND 10 AMEL PER LEVEL.", "pages.lapisworks.lapisworks_mishaps.title": "Lapisworks Mishaps", "pages.lapisworks.lapisworks_mishaps.summary": "With a new branch of Hex Casting comes new mishaps. I've documented them here.", "pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "Not Enough Items", "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "I have the correct item in my offhand, but not enough of it. Brown particles. Upends my held items and throws them to the ground.", "pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "Already at Maximum Level", - "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like my enchanted tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment." + "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like those on my tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment." } \ No newline at end of file diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json index d35849b3120f..8e4499e47654 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json @@ -3,6 +3,7 @@ "item.lapisworks.amel": "紫晶青金石", "item.lapisworks.amel2": "紫晶青金石", "item.lapisworks.amel3": "紫晶青金石", + "item.lapisworks.amel_staff": "紫晶青金石法杖", "advancements.lapisworks.gotlapis.name": "青金工程研究", @@ -11,8 +12,8 @@ "hexcasting.action.lapisworks:imbue_lap": "灌注青金石", "hexcasting.action.book.lapisworks:imbue_lap": "灌注青金石", - "hexcasting.action.lapisworks:swap_amel": "更改紫金石外观", - "hexcasting.action.book.lapisworks:swap_amel": "更改紫金石外观", + "hexcasting.action.lapisworks:swap_amel": "模塑紫金石", + "hexcasting.action.book.lapisworks:swap_amel": "模塑紫金石", "hexcasting.action.lapisworks:moar_health": "附魔皮肤", "hexcasting.action.book.lapisworks:moar_health": "附魔皮肤", "hexcasting.action.lapisworks:moar_attack": "附魔双拳", @@ -21,14 +22,25 @@ "hexcasting.action.book.lapisworks:moar_speed": "附魔双足", "hexcasting.action.lapisworks:gib_dexterity": "附魔双臂", "hexcasting.action.book.lapisworks:gib_dexterity": "附魔双臂", + "hexcasting.action.lapisworks:check_attr": "增强之纯化", + "hexcasting.action.book.lapisworks:check_attr": "增强之纯化", + + "hexcasting.action.lapisworks:checkenchant": "躯咒之纯化", + "hexcasting.action.book.lapisworks:checkenchant": "躯咒之纯化", "hexcasting.action.lapisworks:fireyfists": "附魔以火拳", "hexcasting.action.book.lapisworks:fireyfists": "附魔以火拳", "hexcasting.action.lapisworks:lightningbending": "附魔以御雷", - "hexcasting.action.book.lapisworks::lightningbending": "附魔以御雷", + "hexcasting.action.book.lapisworks:lightningbending": "附魔以御雷", + "hexcasting.action.lapisworks:falldmgres": "以紫金石覆足", + "hexcasting.action.book.lapisworks:falldmgres": "以紫金石覆足", + "hexcasting.action.lapisworks:longbreath": "予紫金石气囊", + "hexcasting.action.book.lapisworks:longbreath": "予紫金石气囊", "lapisenchantments.lapisworks.fireyfists": "火拳", "lapisenchantments.lapisworks.lightningbending": "御雷", + "lapisenchantments.lapisworks.falldmgres": "摔落伤害抗性", + "lapisenchantments.lapisworks.longbreath": "延气", "hexcasting.mishap.bad_item.lapis_lazuli": "青金石", @@ -51,25 +63,30 @@ "pages.lapisworks.lapisworks_patterns.title": "青金工程图案", "pages.lapisworks.lapisworks_patterns.imbue_lap.summary": "将副手中的所有青金石转化成一种由媒质松散结合而成的材料,即紫晶青金石,或简称紫金石。消耗 2 倍于副手中青金石数量的紫水晶碎片。", - "pages.lapisworks.lapisworks_patterns.swap_amel.summary": "虽然我可以随意为紫金石塑形,但我还是选择了三种我最熟悉的形态。我可以用这个图案来为副手中的紫金石塑形,无需消耗媒质。", + "pages.lapisworks.lapisworks_patterns.swap_amel.summary": "虽然我能把紫金石塑造成任意形态,但我还是选择了我最熟悉的三种。我可以用这个图案来为副手中的紫金石塑形,无需消耗媒质。", "pages.lapisworks.lapisworks_patterns.bodily_enchantments_wait": "需要注意,后续的图案可以为我的躯体附魔,但魔咒会在死亡时消散。", "pages.lapisworks.lapisworks_patterns.moar_health.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的皮肤附魔,以此提升其生命值。消耗所给数个紫金石,同时消耗 2 倍于紫金石消耗量的媒质。后页继续……", "pages.lapisworks.lapisworks_patterns.moar_health.detailed": "此效果的上限是达到实体最大生命值的两倍,它不会为超出限制的部分消耗紫金石和媒质(不浪费)。神奇的是,此种附魔也能防御自然对代价的攫取,以至于自然无法取走意识,哪怕是只取一部分。有意思之处在于,古代文献称能力水平超出某个阈值的法师都会失去理智,而这就是某些强大法师保全其理智的方法。不论如何,我的最大生命值大约是 20 个半红心。", "pages.lapisworks.lapisworks_patterns.moar_attack.summary": "传入一个实体和一个代表半颗红心数量的数,并为所给实体的双拳附魔,以此提升其造成的物理伤害。每提升 1 个半红心消耗 1 个紫金石和 5 个紫水晶碎片。上限为平常的 4 倍,对我来说就是 4。", "pages.lapisworks.lapisworks_patterns.moar_speed.summary": "为所给实体的双足附魔,以此提升其移动速度。消耗 1 倍紫金石和 5 倍紫水晶碎片。上限为平常的 3 倍。对我来说大约是 1。", - "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "为所给实体的双臂附魔,以此提升其攻击频率。消耗 1 倍紫金石和 16 倍紫水晶碎片。上限为 4 与平常值的$(bold)和$()。", + "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "为所给$(o)玩家$()的双臂附魔,提升其攻击速度。消耗 1 倍紫金石和 16 倍紫水晶碎片。上限为 4 与平常值的$(bold)和$()。", + "pages.lapisworks.lapisworks_patterns.check_attr.summary": "返回所给实体在给定范畴(由数指定)内所获增强的量。前页的图案已经过排序,0 对应最大生命值,1 对应攻击伤害,以此类推。消耗极少量媒质。", + "pages.lapisworks.lapisworks_patterns.imbue_with_amel.explanation": "有趣的是,虽然青金工程以增强人体为其重心,但确实有人用它来增强工具。", "pages.lapisworks.lapisworks_great.title": "魔咒", - "pages.lapisworks.lapisworks_great.aahhhhelp": "$(bold)我已见我已见我需要我需要保护我的理智附魔皮肤我可否附魔意识我不能失去自我歇息不能歇息没有时间必须记录以免$()", - "pages.lapisworks.lapisworks_great.explanation": "$(bold)空白的纸页。我眼中明灭的媒质汇聚。我能见我能见我必须阅读必须书写。所有这些图案都消耗我副手中的 64 个紫金石。$()", + "pages.lapisworks.lapisworks_great.aahhhhelp": "$(bold)我已见我已见我需要我需要保护我的理智附魔皮肤我可否附魔意识我不能失去自我歇息不不能歇息没有时间必须记录以免$()", + "pages.lapisworks.lapisworks_great.explanation": "$(bold)空白的纸页。我眼角明灭的媒质汇聚。我能见我能见我必须阅读必须书写。若无说明,即消耗我副手中的 64 个紫金石,魔咒撑不过死亡的噩梦。$()", + "pages.lapisworks.lapisworks_great.checkenchant.summary": "$(bold)返回魔咒的等级。后页的图案已经过排序,0 对应后方首个图案,1 对应 0 后方的首个图案,以此类推。无需意识残破,消耗极少量媒质。不需紫金石。$()", "pages.lapisworks.lapisworks_great.fireyfists.summary": "$(bold)为实体的双拳附魔以火焰,以此在三秒内点燃击中的所有实体。消耗 10 个充能紫水晶。有 1 个等级。$()", "pages.lapisworks.lapisworks_great.lightningbending.summary": "$(bold)为实体的双拳附魔以闪电。每等级消耗 20 个充能紫水晶。共 3 级。每级都能增强使用者对闪电的引导能力。$()", "pages.lapisworks.lapisworks_great.lightningbending.detailed": "$(bold)等级一:雷暴时,每次击中都会从雷暴中引导雷电击中受击者。$(br2)等级二:降雨时也能雷劈收集者。$(br2)等级三:强大到每一击都雷电四溢,无论天气如何。$()", + "pages.lapisworks.lapisworks_great.falldmgres.summary": "$(bold)用紫金石包裹双足,以此阻断距离在 10 格以下的摔落,每级阻断上限增加 10 格。不会降低伤害。共 2 级。每级 5 个充能紫水晶和 32 个紫金石。$()", + "pages.lapisworks.lapisworks_great.longbreath.summary": "$(bold)增大我的肺容量,和水下呼吸魔咒类似,但此魔咒的效力是其两倍。共 2 级。每级 1 个充能紫水晶和 10 个紫金石。$()", "pages.lapisworks.lapisworks_mishaps.title": "青金工程事故", "pages.lapisworks.lapisworks_mishaps.summary": "咒法学的新分支也带来了新事故。我在此记录了它们。", "pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "物品不足", "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "副手中物品种类正确,但数量不足。产生棕色火花。手持的物品脱手并飞向地面。", "pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "等级达限", - "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "也许那些空白的页面里讲的是真正的魔咒,就和附魔工具的那些一样?随便了。此事故代表实体以达到该魔咒的等级上限。每种魔咒的火花颜色不同,且不带惩罚。" + "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "也许那些空白的页面里讲的是真正的魔咒,就和附魔工具的那些一样?随便了。此事故代表实体已达到该魔咒的等级上限。每种魔咒的火花颜色不同,且不带惩罚。" } \ No newline at end of file From 55c47a5a5f4dc4ca4f4bdf2ee9ddde74028148bc Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Mon, 11 Aug 2025 06:41:04 +0800 Subject: [PATCH 2/4] =?UTF-8?q?Lapisworks=20update=EF=BC=9A=E5=AE=98?= =?UTF-8?q?=E5=BA=93=E6=9B=B4=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../lapisworks/lang/en_us.json | 66 ++++++++++++++++++- .../lapisworks/lang/zh_cn.json | 66 ++++++++++++++++++- 2 files changed, 126 insertions(+), 6 deletions(-) diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json index e5b8281188ae..dcdbf9911abf 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json @@ -3,13 +3,41 @@ "item.lapisworks.amel": "Amethyst Lazuli", "item.lapisworks.amel2": "Amethyst Lazuli", "item.lapisworks.amel3": "Amethyst Lazuli", - "item.lapisworks.amel_staff": "Staff of Amethyst Lazuli", + + "item.lapisworks.staves.amel_staff": "Staff of Amethyst Lazuli", + "item.lapisworks.staves.incomplete.generic": "Incomplete Staff of Amethyst Lazuli", + "item.lapisworks.staves.incomplete.acacia": "Infused Acacia Staff", + "item.lapisworks.staves.incomplete.bamboo": "Infused Bamboo Staff", + "item.lapisworks.staves.incomplete.birch": "Infused Birch Staff", + "item.lapisworks.staves.incomplete.cherry": "Infused Cherry Staff", + "item.lapisworks.staves.incomplete.crimson": "Infused Crimson Staff", + "item.lapisworks.staves.incomplete.dark_oak": "Infused Dark Oak Staff", + "item.lapisworks.staves.incomplete.edified": "Infused Edified Staff", + "item.lapisworks.staves.incomplete.jungle": "Infused Jungle Staff", + "item.lapisworks.staves.incomplete.mangrove": "Infused Mangrove Staff", + "item.lapisworks.staves.incomplete.mindsplice": "Infused Mindsplice Staff", + "item.lapisworks.staves.incomplete.oak": "Infused Oak Staff", + "item.lapisworks.staves.incomplete.spruce": "Infused Spruce Staff", + "item.lapisworks.staves.incomplete.warped": "Infused Warped Staff", + + "item.lapisworks.staves.amel_ring": "Ring of Amethyst Lazuli", + "item.lapisworks.staves.amel_ring2": "Ring of Amethyst Lazuli", + "item.lapisworks.staves.ring": "Gold-Diamond Casting Ring", + + + "tooltips.lapisworks.generic.partamel1": "I can feel the state of the enchantment..", + "tooltips.lapisworks.generic.partamel2": "%d uses left until Amel consumed.", + "tooltips.lapisworks.generic.partamel3": "%d Amel infused.", "advancements.lapisworks.gotlapis.name": "Lapisworks Research", "advancements.lapisworks.gotlapis.description": "A deep blue, precious mineral. Just as they wrote..", + "key_category.lapisworks.lapisworks": "Lapisworks", + "keys.lapisworks.use_casting_ring": "Use Casting Ring", + + "hexcasting.action.lapisworks:imbue_lap": "Imbue Lapis", "hexcasting.action.book.lapisworks:imbue_lap": "Imbue Lapis", "hexcasting.action.lapisworks:swap_amel": "Mold Amel", @@ -35,6 +63,8 @@ "hexcasting.action.book.lapisworks:falldmgres": "Envelop Feet in Amel", "hexcasting.action.lapisworks:longbreath": "Grant Amel Air Sacs", "hexcasting.action.book.lapisworks:longbreath": "Grant Amel Air Sacs", + "hexcasting.action.lapisworks:imbue_amel": "Imbue with Amel", + "hexcasting.action.book.lapisworks:imbue_amel": "Imbue with Amel", "lapisenchantments.lapisworks.fireyfists": "FireyFists", @@ -48,6 +78,10 @@ "mishaps.lapisworks.not_enough_offhand_items": "At least %dx %s required, but only %dx %s found in offhand.", "mishaps.lapisworks.already_enchanted": "Cannot enchant %s with %s, as it is already enchanted with the maximum level of %s it can have right now (%d).", + "mishaps.lapisworks.no_item.mainhand": "Expected %s in the main hand, but found nothing.", + "mishaps.lapisworks.bad_item.mainhand": "Expected %s in the main hand, but found %dx %s.", + + "mishaps.lapisworks.bad_item.mainhand.imbueable": "any item imbueable with Amethyst Lazuli (e.g. a staff)", "categories.lapisworks.lapisworks": "Lapisworks", @@ -71,7 +105,6 @@ "pages.lapisworks.lapisworks_patterns.moar_speed.summary": "Enchants the given entity's feet to increase their movement speed. Costs 1x Amel and 5x Amethyst Shards. Limit is 3x the norm. The norm for me is about 1.", "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given $(o)player's$() arms, increasing their attack speed. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.", "pages.lapisworks.lapisworks_patterns.check_attr.summary": "Gives you the amount the given entity has been enhanced in the given area (specified by number). The patterns before were sorted so 0 gives max health, 1 gives attack damage and so on. Negligible media cost.", - "pages.lapisworks.lapisworks_patterns.imbue_with_amel.explanation": "Interestingly enough, despite Lapisworks being very focused on enhancement of the user some people have used it to enhance their tools as well.", "pages.lapisworks.lapisworks_great.title": "ENCHANTMENTS", "pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK NO HAVE NO TIME MUST DOCUMENT BEFORE", @@ -88,5 +121,32 @@ "pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "Not Enough Items", "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "I have the correct item in my offhand, but not enough of it. Brown particles. Upends my held items and throws them to the ground.", "pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "Already at Maximum Level", - "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like those on my tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment." + "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like those on my tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment.", + "pages.lapisworks.lapisworks_mishaps.badmainhand.title": "Incorrect Item (Main-hand)", + "pages.lapisworks.lapisworks_mishaps.badmainhand.summary": "This is for when I have an incorrect item in my MAIN-hand, usually caused by attempting to Imbue Amethyst Lazuli into a tool that can't be enchanted by Amethyst Lazuli. Drops my held items to the ground and causes brown particles to appear.", + + + "categories.lapisworks.lapisworks.imbuement": "Imbuement", + "categories.lapisworks.lapisworks.imbuement.desc": "Despite Lapisworks being primarily focused on the enhancement of the body, some people have found ways to use it to enhance tools as well. Apparently some of the materials of this world have differing interactions with media. Let's see..", + + "pages.lapisworks.imbuement_spell.title": "Imbue Amel", + "pages.lapisworks.imbuement_spell.summary": "Imbue the item in my main-hand with the amount of Amel specified from my off-hand. Not wasteful like the Imbue Lapis spell. The ancient \"Lapisworkers\" would use this spell to imbue their tools with Amel.", + + "pages.lapisworks.imbuement_rings.title": "Casting Rings", + "pages.lapisworks.imbuement_rings.lore": "One of the main limitations that has kept me from making a ring to cast with is that the ring would be much too small and perhaps even inefficient. However now that I'm reviewing these texts I can see workarounds that at least limit the ring's negative effects. Different materials apparently have different interactions with media.", + "pages.lapisworks.imbuement_rings.lore2": "Diamond is a good \"conductor\" of media that focuses it (due to its \"chemical structure\" (what is that?)) while Gold is somewhat of an insulator. The \"Lapisworkers\" of old took these materials and combined them to make many a great constructs, but all of those (due to ease of reaction or due to wanting to hide it in war, mayhaps) have been lost to time. However I can easily create my own.", + "pages.lapisworks.imbuement_rings.recipe_title": "Casting Ring", + "pages.lapisworks.imbuement_rings.ring_spotlightpage.title": "Casting Ring", + "pages.lapisworks.imbuement_rings.ring_spotlightpage.desc": "Diamond around the Amethyst to focus the media, and Gold to make sure it only flows into the Diamond. While it is still not as good as an actual staff, it is definitely more ideal than a simple ring with Amethyst. Moreover the Amethyst slightly hinders any staves I try to use by attracting some media to itself. I can press $(k:keys.lapisworks.use_casting_ring) to open the casting grid when it is equipped.", + "pages.lapisworks.imbuement_rings.amel_ring_spotlightpage.title": "Amel Ring", + "pages.lapisworks.imbuement_rings.amel_ring_spotlightpage.desc": "If I am dissatisfied with this ring, I can choose to imbue it with one piece of Amel. The Amel should stick to and seep inside the Gold part. It'll start focusing and attracting media from my reserves to moderate speed that can either be picked up by a staff in my hand or eventually come back to the ring.", + "pages.lapisworks.imbuement_rings.amel_ring_pic_desc": "$(o)I can also use Mold Amel if I dislike the new appearance.$()", + + "pages.lapisworks.imbuement_staves.title": "Imbuing Staves", + "pages.lapisworks.imbuement_staves.lore": "The $(l:imbuement/casting_rings#lapisworks:amel_ring)Amel Ring$() was created from Amel infusion into the stave-like $(l:imbuement/casting_rings)Casting Ring$() better. Therefore it stands to reason that actual staves would stand to gain from Amel infusion. These staves (due to being larger) would need more Amel but would create a more precise staff. What of incomplete infusion, however?", + "pages.lapisworks.imbuement_staves.incomplete_staves.title": "Incomplete Staves", + "pages.lapisworks.imbuement_staves.incomplete_staves.text": "$(o)My own renditions of possible incomplete staves.$()", + "pages.lapisworks.imbuement_staves.incomplete_staves.detail": "Staves that did not have the amount of Amel required to fully transform have Amel deeply rooted in their structure but not enough to stand against the power draw of the Amel for very long. The product is inefficient, leaky (and thus not very long-lasting) but also more precise (bigger hex grid) than full infusion.", + "pages.lapisworks.imbuement_staves.full_amel_staff.title": "Complete Staff", + "pages.lapisworks.imbuement_staves.full_amel_staff.text": "The fully infused staff is less precise than the incomplete ones (has a smaller hex grid boost) but actually lasts. I suppose there is some merit, then, to having an incomplete staff and constantly feeding it low amounts of Amel so it does not decay." } \ No newline at end of file diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json index 8e4499e47654..f17d8a107d84 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json @@ -3,13 +3,41 @@ "item.lapisworks.amel": "紫晶青金石", "item.lapisworks.amel2": "紫晶青金石", "item.lapisworks.amel3": "紫晶青金石", - "item.lapisworks.amel_staff": "紫晶青金石法杖", + + "item.lapisworks.staves.amel_staff": "紫晶青金石法杖", + "item.lapisworks.staves.incomplete.generic": "不完整的紫晶青金石法杖", + "item.lapisworks.staves.incomplete.acacia": "灌注金合欢木法杖", + "item.lapisworks.staves.incomplete.bamboo": "灌注竹法杖", + "item.lapisworks.staves.incomplete.birch": "灌注白桦木法杖", + "item.lapisworks.staves.incomplete.cherry": "灌注樱花木法杖", + "item.lapisworks.staves.incomplete.crimson": "灌注绯红木法杖", + "item.lapisworks.staves.incomplete.dark_oak": "灌注深色橡木法杖", + "item.lapisworks.staves.incomplete.edified": "灌注启迪木法杖", + "item.lapisworks.staves.incomplete.jungle": "灌注丛林木法杖", + "item.lapisworks.staves.incomplete.mangrove": "灌注红树木法杖", + "item.lapisworks.staves.incomplete.mindsplice": "灌注制念法杖", + "item.lapisworks.staves.incomplete.oak": "灌注橡木法杖", + "item.lapisworks.staves.incomplete.spruce": "灌注云杉木法杖", + "item.lapisworks.staves.incomplete.warped": "灌注诡异木法杖", + + "item.lapisworks.staves.amel_ring": "紫晶青金石戒指", + "item.lapisworks.staves.amel_ring2": "紫晶青金石戒指", + "item.lapisworks.staves.ring": "金嵌钻施法戒指", + + + "tooltips.lapisworks.generic.partamel1": "我能感受到魔咒的状态……", + "tooltips.lapisworks.generic.partamel2": "紫金石耗尽前还可使用%d次。", + "tooltips.lapisworks.generic.partamel3": "已灌注%d个紫金石。", "advancements.lapisworks.gotlapis.name": "青金工程研究", "advancements.lapisworks.gotlapis.description": "珍贵的深蓝色矿物。如其所称。", + "key_category.lapisworks.lapisworks": "青金工程", + "keys.lapisworks.use_casting_ring": "使用施法戒指", + + "hexcasting.action.lapisworks:imbue_lap": "灌注青金石", "hexcasting.action.book.lapisworks:imbue_lap": "灌注青金石", "hexcasting.action.lapisworks:swap_amel": "模塑紫金石", @@ -35,6 +63,8 @@ "hexcasting.action.book.lapisworks:falldmgres": "以紫金石覆足", "hexcasting.action.lapisworks:longbreath": "予紫金石气囊", "hexcasting.action.book.lapisworks:longbreath": "予紫金石气囊", + "hexcasting.action.lapisworks:imbue_amel": "灌注紫金石", + "hexcasting.action.book.lapisworks:imbue_amel": "灌注紫金石", "lapisenchantments.lapisworks.fireyfists": "火拳", @@ -48,6 +78,10 @@ "mishaps.lapisworks.not_enough_offhand_items": "至少需要%d个%s,而副手中实际只有%d个%s。", "mishaps.lapisworks.already_enchanted": "无法为%2$s附上%1$s,因为它已经达到了%3$s当前的等级上限(%4$d)。", + "mishaps.lapisworks.no_item.mainhand": "本应在主手中持有%s,而实际没有物品。", + "mishaps.lapisworks.bad_item.mainhand": "本应在主手中持有%s,而实际有%d个%s。", + + "mishaps.lapisworks.bad_item.mainhand.imbueable": "任意可灌注紫晶青金石的物品(如法杖)", "categories.lapisworks.lapisworks": "青金工程", @@ -71,7 +105,6 @@ "pages.lapisworks.lapisworks_patterns.moar_speed.summary": "为所给实体的双足附魔,以此提升其移动速度。消耗 1 倍紫金石和 5 倍紫水晶碎片。上限为平常的 3 倍。对我来说大约是 1。", "pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "为所给$(o)玩家$()的双臂附魔,提升其攻击速度。消耗 1 倍紫金石和 16 倍紫水晶碎片。上限为 4 与平常值的$(bold)和$()。", "pages.lapisworks.lapisworks_patterns.check_attr.summary": "返回所给实体在给定范畴(由数指定)内所获增强的量。前页的图案已经过排序,0 对应最大生命值,1 对应攻击伤害,以此类推。消耗极少量媒质。", - "pages.lapisworks.lapisworks_patterns.imbue_with_amel.explanation": "有趣的是,虽然青金工程以增强人体为其重心,但确实有人用它来增强工具。", "pages.lapisworks.lapisworks_great.title": "魔咒", "pages.lapisworks.lapisworks_great.aahhhhelp": "$(bold)我已见我已见我需要我需要保护我的理智附魔皮肤我可否附魔意识我不能失去自我歇息不不能歇息没有时间必须记录以免$()", @@ -88,5 +121,32 @@ "pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "物品不足", "pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "副手中物品种类正确,但数量不足。产生棕色火花。手持的物品脱手并飞向地面。", "pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "等级达限", - "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "也许那些空白的页面里讲的是真正的魔咒,就和附魔工具的那些一样?随便了。此事故代表实体已达到该魔咒的等级上限。每种魔咒的火花颜色不同,且不带惩罚。" + "pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "也许那些空白的页面里讲的是真正的魔咒,就和附魔工具的那些一样?随便了。此事故代表实体已达到该魔咒的等级上限。每种魔咒的火花颜色不同,且不带惩罚。", + "pages.lapisworks.lapisworks_mishaps.badmainhand.title": "物品错误(主手)", + "pages.lapisworks.lapisworks_mishaps.badmainhand.summary": "$(bold)主手$()中物品不合适,通常是试图向无法用紫金石附魔的工具灌注紫金石所导致的。产生棕色火花,手持的物品脱手并飞向地面。", + + + "categories.lapisworks.lapisworks.imbuement": "灌注", + "categories.lapisworks.lapisworks.imbuement.desc": "虽然青金工程的首要重点是躯体强化,但也有人找到了用它来增强工具的方法。显然,世界上有部分材料和媒质的交互模式与众不同。再看看吧……", + + "pages.lapisworks.imbuement_spell.title": "灌注紫金石", + "pages.lapisworks.imbuement_spell.summary": "将副手紫金石灌注到主手物品中。它不像灌注青金石法术那样浪费。古代的“青金工程师”会用这个法术为工具灌注紫金石。", + + "pages.lapisworks.imbuement_rings.title": "施法戒指", + "pages.lapisworks.imbuement_rings.lore": "用戒指施法的一大局限,就是戒指本身的体积过小,甚至可能会导致效率下降。这也是为什么我之前没有造过这种戒指。不过,现在我读过了这些文献,就能找到规避方法了,至少可以限制其负面效应。材料种类不同,它们和媒质的交互模式也显然会有不同。", + "pages.lapisworks.imbuement_rings.lore2": "钻石是媒质的良好“导体”,能够聚焦媒质(是其“化学结构”所致,这是什么意思?);金则算是种绝缘体。古代的“青金工程师”会用这些材料组合成许多种强大的构造物,但所有资料都已经流散了(也许是因为制造方法过于简单,或是想在战争中保全自己)。不过,我还可以自己制造,而且不算很难。", + "pages.lapisworks.imbuement_rings.recipe_title": "施法戒指", + "pages.lapisworks.imbuement_rings.ring_spotlightpage.title": "施法戒指", + "pages.lapisworks.imbuement_rings.ring_spotlightpage.desc": "用钻石框住紫水晶以聚焦媒质,再用金让媒质全部流入钻石。它确实不如真正的法杖好用,但肯定比只用紫水晶造出的戒指要优秀。而且,紫水晶还会吸附一部分媒质,从而略微削弱法杖的功效。佩戴截止后,按下$(k:keys.lapisworks.use_casting_ring)即可打开咒术网格。", + "pages.lapisworks.imbuement_rings.amel_ring_spotlightpage.title": "紫金石戒指", + "pages.lapisworks.imbuement_rings.amel_ring_spotlightpage.desc": "要是还对这枚戒指不满意,可以向其灌注一片紫金石。紫金石应当会黏附并渗入至金指环。灌注之后,戒指即会聚焦和吸附我持有的媒质,以此调控施法速度;可以让法杖捕获这些媒质,也可最终让其流回戒指本身。", + "pages.lapisworks.imbuement_rings.amel_ring_pic_desc": "$(o)如果不喜欢戒指的新外观,可以用模塑紫金石改变。$()", + + "pages.lapisworks.imbuement_staves.title": "灌注的法杖", + "pages.lapisworks.imbuement_staves.lore": "向类似法杖的$(l:imbuement/casting_rings)施法戒指$()灌注紫金石,得到的是$(l:imbuement/casting_rings#lapisworks:amel_ring)紫金石戒指$();它比其原型更强大。那么,向真正的法杖灌注紫金石,必定可以增强法杖的性能。法杖因其体积较大,灌注时需要的紫金石也更多,但所得产物更精准。不过,要是灌注不完全会怎么样呢?", + "pages.lapisworks.imbuement_staves.incomplete_staves.title": "未完全灌注的法杖", + "pages.lapisworks.imbuement_staves.incomplete_staves.text": "$(o)我造出的所有未灌注完全的法杖。$()", + "pages.lapisworks.imbuement_staves.incomplete_staves.detail": "向法杖灌注的紫金石数量若不足以令其完全蜕变,紫金石仍会深深嵌入法杖的结构,但嵌入的程度不够,无法长时间承受紫金石的能量抽取。产物不够高效、容易逸散媒质(也因此无法长时间使用),但同时比完全灌注的产物更精确(咒术网格范围更大)。", + "pages.lapisworks.imbuement_staves.full_amel_staff.title": "完全灌注的法杖", + "pages.lapisworks.imbuement_staves.full_amel_staff.text": "完全灌注后,法杖的精度比未完全灌注的要低(咒术网格增益较少),但能够长时间使用。比起不完全灌注、还要不断重复灌注少量紫金石来说,这应该也算是有其价值了。" } \ No newline at end of file From 660475f8be5338d662b90e8b5221066e0f81f4ea Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 12 Aug 2025 11:01:34 +0800 Subject: [PATCH 3/4] Update projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json Co-authored-by: ZetaY <34602681+ZHAY10086@users.noreply.github.com> --- .../assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json index f17d8a107d84..0c41afd13a24 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json @@ -148,5 +148,5 @@ "pages.lapisworks.imbuement_staves.incomplete_staves.text": "$(o)我造出的所有未灌注完全的法杖。$()", "pages.lapisworks.imbuement_staves.incomplete_staves.detail": "向法杖灌注的紫金石数量若不足以令其完全蜕变,紫金石仍会深深嵌入法杖的结构,但嵌入的程度不够,无法长时间承受紫金石的能量抽取。产物不够高效、容易逸散媒质(也因此无法长时间使用),但同时比完全灌注的产物更精确(咒术网格范围更大)。", "pages.lapisworks.imbuement_staves.full_amel_staff.title": "完全灌注的法杖", - "pages.lapisworks.imbuement_staves.full_amel_staff.text": "完全灌注后,法杖的精度比未完全灌注的要低(咒术网格增益较少),但能够长时间使用。比起不完全灌注、还要不断重复灌注少量紫金石来说,这应该也算是有其价值了。" + "pages.lapisworks.imbuement_staves.full_amel_staff.text": "完全灌注后,法杖的精度比未完全灌注的要低(咒术网格增益较少),但能够长时间使用。比起不完全灌注、还要不断重复灌注少量紫金石来说,这倒也不失为可取之处。" } \ No newline at end of file From 1cd62dc0462800f8b52c8eb7f14755ef85750021 Mon Sep 17 00:00:00 2001 From: ChuijkYahus <94828194+ChuijkYahus@users.noreply.github.com> Date: Tue, 12 Aug 2025 11:02:47 +0800 Subject: [PATCH 4/4] Lapisworks fix --- .../assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json index 0c41afd13a24..7c6d6454f556 100644 --- a/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json +++ b/projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json @@ -148,5 +148,5 @@ "pages.lapisworks.imbuement_staves.incomplete_staves.text": "$(o)我造出的所有未灌注完全的法杖。$()", "pages.lapisworks.imbuement_staves.incomplete_staves.detail": "向法杖灌注的紫金石数量若不足以令其完全蜕变,紫金石仍会深深嵌入法杖的结构,但嵌入的程度不够,无法长时间承受紫金石的能量抽取。产物不够高效、容易逸散媒质(也因此无法长时间使用),但同时比完全灌注的产物更精确(咒术网格范围更大)。", "pages.lapisworks.imbuement_staves.full_amel_staff.title": "完全灌注的法杖", - "pages.lapisworks.imbuement_staves.full_amel_staff.text": "完全灌注后,法杖的精度比未完全灌注的要低(咒术网格增益较少),但能够长时间使用。比起不完全灌注、还要不断重复灌注少量紫金石来说,这倒也不失为可取之处。" + "pages.lapisworks.imbuement_staves.full_amel_staff.text": "完全灌注后,法杖的精度比未完全灌注的要低(咒术网格增益较少),但能够长时间使用。比起不进行完全灌注、却要不断重复灌注少量紫金石来说,这倒也不失为可取之处。" } \ No newline at end of file