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Runology 与 DnE 翻译更新 (#5455)
* Runology update:版本更新 * Runology DnE update:官库更新 * Runology update:官库更新 * Update projects/1.21/assets/runology/runology/lang/zh_cn.json Co-authored-by: ZetaY <34602681+ZHAY10086@users.noreply.github.com> --------- Co-authored-by: ZetaY <34602681+ZHAY10086@users.noreply.github.com>
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projects/1.21/assets/data-essence/datanessence/lang/en_us.json

Lines changed: 12 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -166,9 +166,9 @@
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"block.datanessence.fluid_mixer": "Fluid Mixer",
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"block.datanessence.fluid_point": "Fluid Node",
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"block.datanessence.fluid_spiller": "Fluid Spiller",
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"block.datanessence.fluid_tank": "Fluid Tank",
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"block.datanessence.fluid_tank.amount": "Tank contains %1$s/%2$s of %3$s.",
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"block.datanessence.fluid_tank.nothing": " ◇ This tank is empty.",
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"block.datanessence.fluid_tank": "Fluid Bulb",
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"block.datanessence.fluid_tank.amount": "Bulb contains %1$s/%2$s of %3$s.",
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"block.datanessence.fluid_tank.nothing": " ◇ This bulb is empty.",
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"block.datanessence.fluidic_glass": "Fluidic Glass",
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"block.datanessence.genderfluid": "Genderfluid",
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"block.datanessence.industrial_plant_siphon": "Industrial Plant Siphon",
@@ -251,6 +251,9 @@
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"computer.generic.signal_from_mountains": "Our communications array has picked up a distress signal from the mountains. Our superior presumes the source is one of the preservation vaults we have heard were in construction, but the signal is too garbled to identify much else.",
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"computer.outpost_nature_01.access_log": "viqbogavku... kvbeoy.\nklogo zokr youg offquuql... [QBBVB - GAEQUGOEI FVBBNIGQL?].\nbqouvk hvb offquu: bqgbaqsoy vh qkgbx \"Aklnugbaoy Iyokg Uaimvk\" hvb bqugvbogavk vh uaimvk ivwqb iyokg.",
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"death.attack.ancient_projectile": "%1$s could not handle %2$s's energy",
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"death.attack.ancient_projectile.item": "%1$s could not handle the energy of %2$s's %3$s",
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"death.attack.ancient_projectile.player": "%1$s could not handle %2$s's energy",
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"death.attack.black_hole": "%1$s was spaghettified",
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"death.attack.black_hole.item": "%2$s used %3$s to send %1$s to their spaghettification",
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"death.attack.black_hole.player": "%2$s made %1$s get spaghettified",
@@ -448,7 +451,7 @@
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"data_tablet.pages.fluid_mixer.page2.text": " ◇ Must have a loaded Data Drive inserted to know what to craft.",
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"data_tablet.pages.fluid_tank.flavor": " ◇ Rainy-day reserves",
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"data_tablet.pages.fluid_tank.name": "Fluid Storage",
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"data_tablet.pages.fluid_tank.page1.text": "This specially constructed tank serves as a simple way to store a decent amount of fluid in a reasonable amount of space. It may be filled manually with Buckets.",
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"data_tablet.pages.fluid_tank.page1.text": "This specially constructed tank, or bulb, serves as a simple way to store a decent amount of fluid in a reasonable amount of space. It may be filled manually with Buckets.",
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"data_tablet.pages.fluidworks.name": "Fluid Transfer",
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"data_tablet.pages.fluidworks.page1.text": "Fluid manipulation, particularly moving it between machines, is an important facet of our work. Building upon the existing design that suits Essence so well, we designed Fluid Nodes and corresponding Wire. These work just as one may expect, allowing for point-to-point transportation of any liquids we wish.",
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"data_tablet.pages.fluidworks.page2.text": " ◇ The linking order of nodes controls the direction of flow - sender to receiver.\n ◇ Intermediate nodes cannot send nor receive.",
@@ -485,13 +488,13 @@
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"data_tablet.pages.mineral_purification_chamber.flavor": " ◇ Giving your ores a bath",
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"data_tablet.pages.mineral_purification_chamber.name": "Mineral Purification Chamber",
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"data_tablet.pages.mineral_purification_chamber.page1.text": "Enhancing the yield of ore and mineral processing is one of the more important pursuits of our research: factories and laboratories do not pay for themselves. The Mineral Purification Chamber is the first result of our developments here. It, when given a water supply and ore in some form, will wash that ore with water, cleansing it of impurity and producing more than mere smelting. Some ores may yield more than others.",
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"data_tablet.pages.mineral_purification_chamber.page2.text": "◇ Uses 250mB of Water per operation.\n ◇ Accepts ore blocks, raw ores, and transmuted minerals.",
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"data_tablet.pages.mineral_purification_chamber.page2.text": " ◇ Uses 250mB of Water per operation.\n ◇ Accepts ore blocks, raw ores, and transmuted minerals.\n ◇ Secondary output always yields 0 to 9 nuggets/shards/(small) dusts/gems/etc, multiplied based on that resource's abundance and typical drops. Ore blocks produce double that of raw ores.",
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"data_tablet.pages.synthesis_chamber.name": "Synthesis Chamber",
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"data_tablet.pages.synthesis_chamber.page1.text": "At times, two materials must undergo total fusion with each other. The Synthesis Chamber provides a controlled environment for such a process to occur.\n\nAn immediate use of this machine is to improve the efficacy of Wire manufacture; it is able to totally fuse the copper into the wire coating.",
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"data_tablet.pages.synthesis_chamber.page2.text": " ◇ Must have a loaded Data Drive inserted to know what to craft.\n ◇ Slots must be locked to perform crafts; locked slots will only accept items of the kind present when locking was toggled.",
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"data_tablet.pages.vacuum.name": "Item Collection",
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"data_tablet.pages.vacuum.page1.text": "Stabilizing a shattered ender pearl with a sturdy frame supplies enough force to suck up nearby items into itself. The frame directs the items to a container resting on top. Unlike many other machines, the ender pearl's force is enough to power it, and so it does not need Essence.",
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"data_tablet.pages.vacuum.page2.text": " ◇ An inventory must be placed on top for it to insert into.",
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"data_tablet.pages.vacuum.page2.text": " ◇ An inventory must be placed on top for it to insert into.\n ◇ When an Item Filter is placed above, will only try to collect items in its filters.",
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"_comment.data_tablet.pages.machinery_transformation": "Machinery and Transformation (tiers 3 and 4) category texts.",
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"data_tablet.pages.ecliptrum.flavor": " ◇ Reflective and transformative",
@@ -580,6 +583,7 @@
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"emi.category.datanessence.metal_shaping": "Metal Shaping",
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"emi.category.datanessence.melting": "Melting",
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"emi.category.datanessence.drying": "Drying",
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"emi.category.datanessence.mineral_purification": "Mineral Purification",
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"commands.datanessence.reset_learned": "Reset all of %1$s's unlocked entries.",
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"commands.datanessence.set_tier": "Set %2$s's tier to %1$s.",
@@ -733,6 +737,8 @@
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"emi.info.datanessence.signal_tracker": "This device may at first be acquired from Computers inside of strange structures built from an otherworldly, purple rock. It seems to guide you to other, similar structures.",
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"emi.datanessence.recipe_locked_line_1": "Data insufficient for",
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"emi.datanessence.recipe_locked_line_2": "recipe reconstruction",
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"emi.datanessence.average_yield": "Average Yield:",
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"emi.datanessence.nugget_mult": "x0-9",
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"datanessence.configuration.balancing": "Balancing",
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"datanessence.configuration.shaders": "Shaders",

projects/1.21/assets/data-essence/datanessence/lang/zh_cn.json

Lines changed: 13 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -166,9 +166,9 @@
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"block.datanessence.fluid_mixer": "流体混合器",
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"block.datanessence.fluid_point": "流体节点",
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"block.datanessence.fluid_spiller": "流体倾倒器",
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"block.datanessence.fluid_tank": "流体储罐",
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"block.datanessence.fluid_tank.amount": "储罐中有%1$s/%2$s的%3$s。",
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"block.datanessence.fluid_tank.nothing": "此储罐为空",
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"block.datanessence.fluid_tank": "流体容泡",
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"block.datanessence.fluid_tank.amount": "容泡中有%1$s/%2$s的%3$s。",
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"block.datanessence.fluid_tank.nothing": "此容泡为空",
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"block.datanessence.fluidic_glass": "流体玻璃",
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"block.datanessence.genderfluid": "性别流体",
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"block.datanessence.industrial_plant_siphon": "工业植物抽取器",
@@ -251,6 +251,9 @@
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"computer.generic.signal_from_mountains": "我们的交流矩阵接收到了来自山区的呼救信号。上级推断信号源是还在建设中的封存库之一,但信号本身的干扰过大,无法提取出其他信息。",
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"computer.outpost_nature_01.access_log": "viqbogavku... kvbeoy.\nlogo zokr youg offquuql... [QBBVB - GAEQUGOEI FVBBNIGQL?].\nbqouvk hvb offquu: bqgbaqsoy vh qkgbx \"Aklnugbaoy Iyokg Uaimvk\" hvb bqugvbogavk vh uaimvk ivwqb iyokg.",
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"death.attack.ancient_projectile": "%1$s无法承受%2$s的能量",
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"death.attack.ancient_projectile.item": "%1$s无法承受%2$s所用%3$s的能量",
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"death.attack.ancient_projectile.player": "%1$s无法承受%2$s的能量",
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"death.attack.black_hole": "%1$s被拉成了一条意面",
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"death.attack.black_hole.item": "%2$s用%3$s把%1$s拉成了一条意面",
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"death.attack.black_hole.player": "%2$s把%1$s拉成了一条意面",
@@ -448,7 +451,7 @@
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"data_tablet.pages.fluid_mixer.page2.text": " ◇ 必须插入装载数据的数据驱动器以指定合成配方。",
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"data_tablet.pages.fluid_tank.flavor": " ◇ 未雨绸缪",
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"data_tablet.pages.fluid_tank.name": "流体的存储",
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"data_tablet.pages.fluid_tank.page1.text": "这件特制的储罐是在合理大小的空间内存储流体的简单方式,容量可观。可通过铁桶手动倒入。",
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"data_tablet.pages.fluid_tank.page1.text": "这件特制的储罐,或者叫容泡,是在合理大小的空间内存储流体的简单方式,容量可观。可通过铁桶手动倒入。",
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"data_tablet.pages.fluidworks.name": "流体的传输",
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"data_tablet.pages.fluidworks.page1.text": "流体的操纵,尤其是在机器间输送流体,是我们工作中的重要流程。从对源质表现极好的已有设计出发,我们设计了流体节点和相应导线。它们的工作方式正如预期:能点对点传输任意流体。",
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"data_tablet.pages.fluidworks.page2.text": " ◇ 节点的连接顺序决定了传输方向:先选中出发点,后选中到达点。\n ◇ 中转节点不会发出或接收。",
@@ -485,13 +488,13 @@
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"data_tablet.pages.mineral_purification_chamber.flavor": " ◇ 给你的矿石洗个澡",
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"data_tablet.pages.mineral_purification_chamber.name": "矿物纯化室",
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"data_tablet.pages.mineral_purification_chamber.page1.text": "增产矿石和矿物加工是我们研究中的一项重要目标;工厂和实验室并不能自给自足。矿物纯化室是我们在此方向的首个成果。向其供应水和某种形态矿石后,它即会用水清洗矿石,去除其上杂质;这么做的产量比单纯烧炼要多。某些矿石的增产产量会多于其他矿石。",
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"data_tablet.pages.mineral_purification_chamber.page2.text": "◇ 每次操作消耗250mB的水。\n ◇ 对矿石方块、粗矿、嬗变后的矿物有效。",
491+
"data_tablet.pages.mineral_purification_chamber.page2.text": " ◇ 每次操作消耗250mB的水。\n ◇ 对矿石方块、粗矿、嬗变后的矿物有效\n ◇ 次要产物必定是0到9个粒、碎片、(小撮)粉末、宝石等,再根据资源丰度和常见掉落倍增。矿石方块的产出是粗矿的两倍",
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"data_tablet.pages.synthesis_chamber.name": "融合室",
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"data_tablet.pages.synthesis_chamber.page1.text": "某些时候,两份材料必须相互完全结合。融合室提供了可进行此类加工的可控环境。\n\n这台机器最直接的用途是增加导线制造的效率:它能完全让铜与覆层结合。",
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"data_tablet.pages.synthesis_chamber.page2.text": " ◇ 必须插入装载数据的数据驱动器以指定合成配方。\n ◇ 合成前必须锁定槽位;已锁定的槽位只会接受与槽位中同类的物品。",
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"data_tablet.pages.vacuum.name": "物品的收集",
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"data_tablet.pages.vacuum.page1.text": "在坚固的框架中稳定一枚破碎的末影珍珠,即可产生足够的吸引力,将其周围的物品吸引到自身位置。框架则将物品导向其上方的容器。和其他机器不同,末影珍珠的力量足够驱动它运作,无需提供源质。",
494-
"data_tablet.pages.vacuum.page2.text": " ◇ 必须在其上方放置容器以供存储。",
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"data_tablet.pages.vacuum.page2.text": " ◇ 必须在其上方放置容器以供存储。\n ◇ 上方放置有物品过滤器时,其只会尝试收集过滤器中指定的物品。",
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"_comment.data_tablet.pages.machinery_transformation": "机器与转化(3级到4级)分类文本。",
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"data_tablet.pages.ecliptrum.flavor": " ◇ 反射与转化",
@@ -567,7 +570,7 @@
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"data_tablet.pages.book_flora_survey.page1.text": "菲纽阿本地的植物与我们在玛库图中熟悉的差别很大。因此,无论是归类和命名各种有用样本,还是找出它们与我们所熟知植物的相似性,都极为重要。我对菲纽阿中的所有植物做了调查,应当已经覆盖了所有种类,我的观察与结果如下。这份资料按照发现日期排序,因此先发现的样本会先出现。",
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"data_tablet.pages.book_flora_survey.page2.text": "第一节:平凡的树木。\n\n首先是菲纽阿中的所谓平凡树木,这类植物是我们发现和记录的第一种。因为我们已经和菲纽阿的主要文明建立了联系,所以我们用本地的名称称呼它们。不同树木有其独特的木材和树叶,或有其一或两者都有,本地居民会以相应方式利用这两种资源。木材似乎是常见的建材和合成材料,而树叶可以当作燃料。\n\n菲纽阿的世界中散落着多种树种。我们遇到并记录了十一种,其中九种位于“主世界”,它们是橡树、云杉、白桦、丛林树、金合欢树、深色橡树、杜鹃树、红树、樱花树。还有两种位于“下界”,分别是诡异菌和绯红菌。\n\n橡树会结出果实,叫作苹果。其他树种似乎不会结果,但丛林树上偶尔会长出可可果,它产出的豆子能磨成棕色染料。",
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"data_tablet.pages.book_flora_survey.page3.text": "第二节:平凡的花卉。\n\n继续来介绍菲纽阿的平凡花卉。这组样本的特征是其颜色鲜艳的花瓣,每种样本都可用于制作特定的染料。我们已经辨识了许多种,我决定按照生物群系进行归类。\n\n菲纽阿平原中的花朵包括蒲公英、虞美人、蓝花美耳草、四种颜色的郁金香(红色、白色、粉红色、橙色)、滨菊、矢车菊。繁花森林的花卉与平原差别不大,但仍有两种为其所独有:绒球葱和铃兰。草甸的花卉与繁花森林类似,但似乎缺乏郁金香和铃兰。\n\n大多数森林中基本只有蒲公英和虞美人。沼泽有一种特有花卉,兰花。\n\n和先前所提的一样,所有花卉都可加工为对应的染料。",
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"data_tablet.pages.book_flora_survey.page4.text": "第三节:平凡的农作物。\n\n本节介绍因其营养价值而得到栽培的平凡植物。菲纽阿人很擅长农业,他们聚居点的农场里有许多种农作物。\n\n其中,可认为最常见的所谓“主食”是小麦。这种谷物通常用于烘焙,特别是用于制造面包和蛋糕。胡萝卜和马铃薯是较为类似的根茎作物,它们自身同时是种子和成熟的作物。烤制马铃薯能提升其营养价值。甜菜根是一种奇特的红色根茎,更常被用于制造染料而非当作食物,但我观察到某些菲纽阿人会用它们做汤。最后是南瓜和西瓜,它们会以瓜梗生长,成熟时会在梗旁结出相应的方块。南瓜用于烘焙一种派,还可以当作……照明方式;西瓜则只是切片食用。",
573+
"data_tablet.pages.book_flora_survey.page4.text": "第三节:平凡的农作物。\n\n本节介绍因其营养价值而得到栽培的平凡植物。菲纽阿人很擅长农业,他们聚居点的农场里有许多种农作物。\n\n其中,可认为最常见的所谓“主食”是小麦。这种谷物通常用于烘焙,特别是用于制造面包和蛋糕。胡萝卜和马铃薯是较为类似的根茎作物,它们自身同时是种子和成熟的作物。烤制马铃薯能提升其营养价值。甜菜根是一种奇特的红色根茎,更常被用于制造染料而非当作食物,但我观察到某些菲纽阿人会用它们做汤。最后是南瓜和西瓜,它们会以瓜梗的形态生长,成熟时会在梗旁结出相应的方块。南瓜用于烘焙一种派,还可以当作……照明方式;西瓜则只是切片食用。",
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"data_tablet.pages.book_flora_survey.page5.text": "第四节:其他平凡植物。\n\n最后这里提到的平凡植物无法很好地分入前面的三类。因此,在开始介绍更值得关注的植物之前,我开了这一节用来收束。\n\n仙人掌和睡莲的外观和表现跟在玛库图中一样,无需关注差异。菲纽阿的蘑菇有红色和棕色两种,会在低光照处繁衍开去。孢子花较为独特,它在其繁茂的洞穴生存环境中会散发出绿色的孢子。",
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"data_tablet.pages.book_flora_survey.page6.text": "第五节:低程度谐和的植物。\n\n终于,我们来到了这份资料真正重要的部分:在操纵源质上有使用价值的菲纽阿植物。相应的技术条目中介绍得稍详细些,但我会在此分析我所注意到的、与玛库图植物的相似性。\n\n第一种,系索草。这种植物会发出微弱的光,同时会分泌出一种蓝色的系合粉,可以用作胶水;这些性质已在别处描述过。系索草和玛库图中的灵气花比较相似,后者也有一种蓝色粉末——灵气粉,但它的用途完全不同:主要是拿来让物品和能量灵气场谐和。该性质的一大用途表现于我们的前人使用的一种手杖;他们会用手杖来定位能量浓度高的位置,以建造他们的[已编辑;已归档]。",
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"data_tablet.pages.book_flora_survey.wip": "[这份资料的后续内容尚未解密……你看到了有关“模组更新”的说法,或许很重要?]",
@@ -580,6 +583,7 @@
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"emi.category.datanessence.metal_shaping": "金属塑形",
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"emi.category.datanessence.melting": "熔化",
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"emi.category.datanessence.drying": "干燥",
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"emi.category.datanessence.mineral_purification": "矿物纯化",
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"commands.datanessence.reset_learned": "已重置%1$s解锁的全部条目。",
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"commands.datanessence.set_tier": "已将%2$s的级别设为%1$s。",
@@ -733,6 +737,8 @@
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"emi.info.datanessence.signal_tracker": "此设备在起步时可从电脑中获得;你能在某些奇怪的结构中找到这些电脑,那些结构由起源于异界的紫色岩石建造而成。它似乎能指引你前往其他类似的结构。",
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"emi.datanessence.recipe_locked_line_1": "所获数据不足",
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"emi.datanessence.recipe_locked_line_2": "无法重建配方",
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"emi.datanessence.average_yield": "平均产出:",
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"emi.datanessence.nugget_mult": "x0-9",
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"datanessence.configuration.balancing": "游戏平衡",
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"datanessence.configuration.shaders": "着色器",

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