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Lapisworks 翻译更新 (#5461)
* Lapisworks update:版本更新 * Lapisworks update:官库更新 * Update projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/zh_cn.json Co-authored-by: ZetaY <34602681+ZHAY10086@users.noreply.github.com> * Lapisworks fix --------- Co-authored-by: ZetaY <34602681+ZHAY10086@users.noreply.github.com>
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projects/1.20-fabric/assets/modrinth-lapisworks/lapisworks/lang/en_us.json

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"item.lapisworks.amel": "Amethyst Lazuli",
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"item.lapisworks.amel2": "Amethyst Lazuli",
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"item.lapisworks.amel3": "Amethyst Lazuli",
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"item.lapisworks.staves.amel_staff": "Staff of Amethyst Lazuli",
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"item.lapisworks.staves.incomplete.generic": "Incomplete Staff of Amethyst Lazuli",
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"item.lapisworks.staves.incomplete.acacia": "Infused Acacia Staff",
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"item.lapisworks.staves.incomplete.bamboo": "Infused Bamboo Staff",
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"item.lapisworks.staves.incomplete.birch": "Infused Birch Staff",
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"item.lapisworks.staves.incomplete.cherry": "Infused Cherry Staff",
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"item.lapisworks.staves.incomplete.crimson": "Infused Crimson Staff",
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"item.lapisworks.staves.incomplete.dark_oak": "Infused Dark Oak Staff",
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"item.lapisworks.staves.incomplete.edified": "Infused Edified Staff",
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"item.lapisworks.staves.incomplete.jungle": "Infused Jungle Staff",
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"item.lapisworks.staves.incomplete.mangrove": "Infused Mangrove Staff",
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"item.lapisworks.staves.incomplete.mindsplice": "Infused Mindsplice Staff",
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"item.lapisworks.staves.incomplete.oak": "Infused Oak Staff",
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"item.lapisworks.staves.incomplete.spruce": "Infused Spruce Staff",
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"item.lapisworks.staves.incomplete.warped": "Infused Warped Staff",
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"item.lapisworks.staves.amel_ring": "Ring of Amethyst Lazuli",
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"item.lapisworks.staves.amel_ring2": "Ring of Amethyst Lazuli",
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"item.lapisworks.staves.ring": "Gold-Diamond Casting Ring",
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"tooltips.lapisworks.generic.partamel1": "I can feel the state of the enchantment..",
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"tooltips.lapisworks.generic.partamel2": "%d uses left until Amel consumed.",
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"tooltips.lapisworks.generic.partamel3": "%d Amel infused.",
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"advancements.lapisworks.gotlapis.name": "Lapisworks Research",
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"advancements.lapisworks.gotlapis.description": "A deep blue, precious mineral. Just as they wrote..",
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"key_category.lapisworks.lapisworks": "Lapisworks",
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"keys.lapisworks.use_casting_ring": "Use Casting Ring",
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"hexcasting.action.lapisworks:imbue_lap": "Imbue Lapis",
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"hexcasting.action.book.lapisworks:imbue_lap": "Imbue Lapis",
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"hexcasting.action.lapisworks:swap_amel": "Change Amel Appearance",
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"hexcasting.action.book.lapisworks:swap_amel": "Change Amel Appearance",
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"hexcasting.action.lapisworks:swap_amel": "Mold Amel",
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"hexcasting.action.book.lapisworks:swap_amel": "Mold Amel",
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"hexcasting.action.lapisworks:moar_health": "Enchant Skin",
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"hexcasting.action.book.lapisworks:moar_health": "Enchant Skin",
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"hexcasting.action.lapisworks:moar_attack": "Enchant Fists",
@@ -21,21 +50,38 @@
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"hexcasting.action.book.lapisworks:moar_speed": "Enchant Feet",
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"hexcasting.action.lapisworks:gib_dexterity": "Enchant Arms",
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"hexcasting.action.book.lapisworks:gib_dexterity": "Enchant Arms",
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"hexcasting.action.lapisworks:check_attr": "Enhancement Purification",
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"hexcasting.action.book.lapisworks:check_attr": "Enhancement Prfn.",
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"hexcasting.action.lapisworks:checkenchant": "Enchantment Purification",
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"hexcasting.action.book.lapisworks:checkenchant": "Enchantment Prfn.",
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"hexcasting.action.lapisworks:fireyfists": "Enchant with FireyFists",
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"hexcasting.action.book.lapisworks:fireyfists": "Enchant with FireyFists",
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"hexcasting.action.book.lapisworks:fireyfists": "Grant FireyFists",
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"hexcasting.action.lapisworks:lightningbending": "Enchant with Lightningbending",
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"hexcasting.action.book.lapisworks::lightningbending": "Enchant with Lightningbending",
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"hexcasting.action.book.lapisworks:lightningbending": "Grant Lightningbending",
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"hexcasting.action.lapisworks:falldmgres": "Envelop Feet in Amel",
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"hexcasting.action.book.lapisworks:falldmgres": "Envelop Feet in Amel",
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"hexcasting.action.lapisworks:longbreath": "Grant Amel Air Sacs",
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"hexcasting.action.book.lapisworks:longbreath": "Grant Amel Air Sacs",
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"hexcasting.action.lapisworks:imbue_amel": "Imbue with Amel",
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"hexcasting.action.book.lapisworks:imbue_amel": "Imbue with Amel",
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"lapisenchantments.lapisworks.fireyfists": "FireyFists",
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"lapisenchantments.lapisworks.lightningbending": "Lightningbending",
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"lapisenchantments.lapisworks.falldmgres": "Fall Damage Resistance",
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"lapisenchantments.lapisworks.longbreath": "Long Breath",
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"hexcasting.mishap.bad_item.lapis_lazuli": "Lapis Lazuli",
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"hexcasting.mishap.bad_item.amel": "Amethyst Lazuli",
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"mishaps.lapisworks.not_enough_offhand_items": "At least %dx %s required, but only %dx %s found in offhand.",
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"mishaps.lapisworks.already_enchanted": "Cannot enchant %s with %s, as it is already enchanted with the maximum level of %s it can have right now (%d).",
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"mishaps.lapisworks.no_item.mainhand": "Expected %s in the main hand, but found nothing.",
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"mishaps.lapisworks.bad_item.mainhand": "Expected %s in the main hand, but found %dx %s.",
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"mishaps.lapisworks.bad_item.mainhand.imbueable": "any item imbueable with Amethyst Lazuli (e.g. a staff)",
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"categories.lapisworks.lapisworks": "Lapisworks",
@@ -57,19 +103,50 @@
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"pages.lapisworks.lapisworks_patterns.moar_health.detailed": "The limit to this is twice the entity's maximum healthiness and it will not expend any Amel or media above that limit (no wastefulness). Curiously, the enchanted skin also protects against Nature taking it's due, making it impossible for Nature to take a piece of the entity's mind. Interestingly enough, old texts suggest that beyond a certain level of power mages would lose sanity, and this is how certain powerful mages were able to keep their sanity. In any case my maximum healthiness is about twenty half-hearts.",
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"pages.lapisworks.lapisworks_patterns.moar_attack.summary": "Pass in an entity and a number of half-hearts, and it enchants that entity's fists thus increasing their physical damage upon hit. Expends one Amel and five Amethyst Shards per half-heart. Limit is four times the norm or just four for me.",
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"pages.lapisworks.lapisworks_patterns.moar_speed.summary": "Enchants the given entity's feet to increase their movement speed. Costs 1x Amel and 5x Amethyst Shards. Limit is 3x the norm. The norm for me is about 1.",
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"pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given entity's arms, increasing the rate at which they may attack. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.",
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"pages.lapisworks.lapisworks_patterns.gib_dexterity.summary": "Enchants the given $(o)player's$() arms, increasing their attack speed. Costs 1x Amel and 16x Amethyst Shards. Limit is 4 PLUS the norm.",
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"pages.lapisworks.lapisworks_patterns.check_attr.summary": "Gives you the amount the given entity has been enhanced in the given area (specified by number). The patterns before were sorted so 0 gives max health, 1 gives attack damage and so on. Negligible media cost.",
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"pages.lapisworks.lapisworks_great.title": "ENCHANTMENTS",
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"pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK HAVE NO TIME MUST DOCUMENT BEFORE",
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"pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. WINKS OF MEDIA IN MY EYES GATHER TOGETHER. I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND.",
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"pages.lapisworks.lapisworks_great.aahhhhelp": "I HAVE SEEN I HAVE SEEN I NEED IT I NEED MY SANITY BACK ENCHANT SKIN CAN I ENCHANT MIND PLEASE MUST NOT LOSE SELF TAKE FIVE MINTUE BREAK NO HAVE NO TIME MUST DOCUMENT BEFORE",
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"pages.lapisworks.lapisworks_great.explanation": "THE EMPTY PAGES. WINKS OF MEDIA IN THE CORNERS MY EYES GATHER TOGETHER. I CAN SEE I CAN SEE I CAN READ MUST WRITE DOWN. ALL OF THESE PATTERNS COST 64 AMEL FROM MY OFFHAND IF NOT STATED, AND THE ENCHANTMENTS DO NOT CARRY OVER BAD DREAMS IN WHICH I DIE.",
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"pages.lapisworks.lapisworks_great.checkenchant.summary": "GIVES THE LEVEL OF THE ENCHANTMENT. THE NEXT PATTERNS ARE SORTED SO 0 WILL GIVE ME THE PATTERN AFTER THIS, 1 WILL GIVE ME THE ONE AFTER THAT AND SO ON. NEEDS NO BROKEN MIND, COST NEGLIGIBLE. NO AMEL NEEDED.",
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"pages.lapisworks.lapisworks_great.fireyfists.summary": "ENCHANT AN ENTITY'S FISTS WITH FIRE, AND IT WILL HENCEFORTH LIGHT ANY ENTITIES IT HITS ON FIRE FOR THREE SECONDS. CONSUMES 10 CHARGED AMETHYST. HAS 1 LEVEL.",
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"pages.lapisworks.lapisworks_great.lightningbending.summary": "ENCHANT AN ENTITY'S FISTS WITH LIGHTNING. CONSUMES 20 CHARGED AMETHYST PER LEVEL. 3 LEVELS, EACH IMPROVING THE USER'S ABILITY TO CHANNEL LIGHTNING.",
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"pages.lapisworks.lapisworks_great.lightningbending.detailed": "LEVEL ONE: EACH STRIKE CHANNELS THE LIGHTNING IN A THUNDERSTORM TO THE STRUCK VICTIM.$(br2)LEVEL TWO: STRIKES HIT WITH LIGHTNING UNDER RAIN AS WELL.$(br2)LEVEL THREE: SO GREAT EACH STRIKE IS EMPOWERED WITH LIGHTNING, NO MATTER THE WEATHER CONDITIONS.",
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"pages.lapisworks.lapisworks_great.falldmgres.summary": "ENVELOP FEET WITH AMEL THAT SPROUTS OUT TO BREAK ANY FALL 10 BLOCKS (PER LEVEL) OR BELOW. NO DAMAGE REDUCTION. TWO LEVELS. 5 CHARGED AMETHYST AND 32 AMEL PER LEVEL.",
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"pages.lapisworks.lapisworks_great.longbreath.summary": "GIVES ME MORE LUNG CAPACITY, SIMILAR TO THE RESPIRATION ENCHANTMENT BUT TWICE AS STRONG. TWO LEVELS. 1 CHARGED AMETHYST AND 10 AMEL PER LEVEL.",
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"pages.lapisworks.lapisworks_mishaps.title": "Lapisworks Mishaps",
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"pages.lapisworks.lapisworks_mishaps.summary": "With a new branch of Hex Casting comes new mishaps. I've documented them here.",
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"pages.lapisworks.lapisworks_mishaps.notenoughamel.title": "Not Enough Items",
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"pages.lapisworks.lapisworks_mishaps.notenoughamel.summary": "I have the correct item in my offhand, but not enough of it. Brown particles. Upends my held items and throws them to the ground.",
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"pages.lapisworks.lapisworks_mishaps.leveltoohigh.title": "Already at Maximum Level",
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"pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like my enchanted tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment."
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"pages.lapisworks.lapisworks_mishaps.leveltoohigh.summary": "Perhaps real enchantments like those on my tools was what those empty pages were about? Anyway. This means the entity is already enchanted at the maximum level of this enchantment. Differing particles for each enchantment, and no punishment.",
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"pages.lapisworks.lapisworks_mishaps.badmainhand.title": "Incorrect Item (Main-hand)",
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"pages.lapisworks.lapisworks_mishaps.badmainhand.summary": "This is for when I have an incorrect item in my MAIN-hand, usually caused by attempting to Imbue Amethyst Lazuli into a tool that can't be enchanted by Amethyst Lazuli. Drops my held items to the ground and causes brown particles to appear.",
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"categories.lapisworks.lapisworks.imbuement": "Imbuement",
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"categories.lapisworks.lapisworks.imbuement.desc": "Despite Lapisworks being primarily focused on the enhancement of the body, some people have found ways to use it to enhance tools as well. Apparently some of the materials of this world have differing interactions with media. Let's see..",
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"pages.lapisworks.imbuement_spell.title": "Imbue Amel",
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"pages.lapisworks.imbuement_spell.summary": "Imbue the item in my main-hand with the amount of Amel specified from my off-hand. Not wasteful like the Imbue Lapis spell. The ancient \"Lapisworkers\" would use this spell to imbue their tools with Amel.",
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"pages.lapisworks.imbuement_rings.title": "Casting Rings",
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"pages.lapisworks.imbuement_rings.lore": "One of the main limitations that has kept me from making a ring to cast with is that the ring would be much too small and perhaps even inefficient. However now that I'm reviewing these texts I can see workarounds that at least limit the ring's negative effects. Different materials apparently have different interactions with media.",
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"pages.lapisworks.imbuement_rings.lore2": "Diamond is a good \"conductor\" of media that focuses it (due to its \"chemical structure\" (what is that?)) while Gold is somewhat of an insulator. The \"Lapisworkers\" of old took these materials and combined them to make many a great constructs, but all of those (due to ease of reaction or due to wanting to hide it in war, mayhaps) have been lost to time. However I can easily create my own.",
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"pages.lapisworks.imbuement_rings.recipe_title": "Casting Ring",
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"pages.lapisworks.imbuement_rings.ring_spotlightpage.title": "Casting Ring",
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"pages.lapisworks.imbuement_rings.ring_spotlightpage.desc": "Diamond around the Amethyst to focus the media, and Gold to make sure it only flows into the Diamond. While it is still not as good as an actual staff, it is definitely more ideal than a simple ring with Amethyst. Moreover the Amethyst slightly hinders any staves I try to use by attracting some media to itself. I can press $(k:keys.lapisworks.use_casting_ring) to open the casting grid when it is equipped.",
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"pages.lapisworks.imbuement_rings.amel_ring_spotlightpage.title": "Amel Ring",
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"pages.lapisworks.imbuement_rings.amel_ring_spotlightpage.desc": "If I am dissatisfied with this ring, I can choose to imbue it with one piece of Amel. The Amel should stick to and seep inside the Gold part. It'll start focusing and attracting media from my reserves to moderate speed that can either be picked up by a staff in my hand or eventually come back to the ring.",
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"pages.lapisworks.imbuement_rings.amel_ring_pic_desc": "$(o)I can also use Mold Amel if I dislike the new appearance.$()",
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"pages.lapisworks.imbuement_staves.title": "Imbuing Staves",
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"pages.lapisworks.imbuement_staves.lore": "The $(l:imbuement/casting_rings#lapisworks:amel_ring)Amel Ring$() was created from Amel infusion into the stave-like $(l:imbuement/casting_rings)Casting Ring$() better. Therefore it stands to reason that actual staves would stand to gain from Amel infusion. These staves (due to being larger) would need more Amel but would create a more precise staff. What of incomplete infusion, however?",
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"pages.lapisworks.imbuement_staves.incomplete_staves.title": "Incomplete Staves",
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"pages.lapisworks.imbuement_staves.incomplete_staves.text": "$(o)My own renditions of possible incomplete staves.$()",
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"pages.lapisworks.imbuement_staves.incomplete_staves.detail": "Staves that did not have the amount of Amel required to fully transform have Amel deeply rooted in their structure but not enough to stand against the power draw of the Amel for very long. The product is inefficient, leaky (and thus not very long-lasting) but also more precise (bigger hex grid) than full infusion.",
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"pages.lapisworks.imbuement_staves.full_amel_staff.title": "Complete Staff",
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"pages.lapisworks.imbuement_staves.full_amel_staff.text": "The fully infused staff is less precise than the incomplete ones (has a smaller hex grid boost) but actually lasts. I suppose there is some merit, then, to having an incomplete staff and constantly feeding it low amounts of Amel so it does not decay."
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}

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