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chore: formatting
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fission/src/systems/simulation/wpilib_brain/SimCameraRenderer.ts

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@@ -60,7 +60,7 @@ export class SimCameraRenderer {
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const forwardFix = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 1, 0), Math.PI)
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const upFix = new THREE.Quaternion().setFromAxisAngle(new THREE.Vector3(0, 0, 1), Math.PI)
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cameraRotation.multiply(forwardFix).multiply(upFix)
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this._camera.position.copy(worldCameraPos)

fission/src/systems/simulation/wpilib_brain/SimInput.ts

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@@ -249,7 +249,7 @@ export class SimCameraInput extends SimInput {
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return
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}
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this._lastFrameTime += deltaT * 1000
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this._lastFrameTime += deltaT * 1000
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// Add timing debug logs occasionally
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if (Math.random() < 0.01) {

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