@@ -58,20 +58,20 @@ function asmFunc(global, env, buffer) {
5858
5959 function assembly_index_NBodySystem_constructor ( $0 ) {
6060 var $1 = 0 , $2 = 0 , $3 = 0.0 , $4 = 0.0 , $5 = 0.0 , $6 = 0.0 , $7 = 0 ;
61- $7 = HEAP32 [ ( $0 + 12 | 0 ) >> 2 ] ;
62- loop_0 : while ( 1 ) {
61+ $7 = HEAP32 [ ( ( $0 - 16 | 0 ) + 12 | 0 ) >> 2 ] >>> 2 | 0 ;
62+ for_loop_0 : while ( 1 ) {
6363 if ( ( $1 | 0 ) < ( $7 | 0 ) ) {
64- $2 = HEAP32 [ ( HEAP32 [ ( $0 + 4 | 0 ) >> 2 ] + ( $1 << 2 | 0 ) | 0 ) >> 2 ] ;
64+ $2 = HEAP32 [ ( ( $1 << 2 | 0 ) + $0 | 0 ) >> 2 ] ;
6565 $3 = HEAPF64 [ ( $2 + 48 | 0 ) >> 3 ] ;
6666 $4 = $4 + HEAPF64 [ ( $2 + 24 | 0 ) >> 3 ] * $3 ;
6767 $5 = $5 + HEAPF64 [ ( $2 + 32 | 0 ) >> 3 ] * $3 ;
6868 $6 = $6 + HEAPF64 [ ( $2 + 40 | 0 ) >> 3 ] * $3 ;
6969 $1 = $1 + 1 | 0 ;
70- continue loop_0 ;
70+ continue for_loop_0 ;
7171 }
72- break loop_0 ;
72+ break for_loop_0 ;
7373 } ;
74- $1 = HEAP32 [ HEAP32 [ ( $0 + 4 | 0 ) >> 2 ] >> 2 ] ;
74+ $1 = HEAP32 [ $0 >> 2 ] ;
7575 HEAPF64 [ ( $1 + 24 | 0 ) >> 3 ] = - $4 / 39.47841760435743 ;
7676 HEAPF64 [ ( $1 + 32 | 0 ) >> 3 ] = - $5 / 39.47841760435743 ;
7777 HEAPF64 [ ( $1 + 40 | 0 ) >> 3 ] = - $6 / 39.47841760435743 ;
@@ -93,36 +93,24 @@ function asmFunc(global, env, buffer) {
9393 return $7 ;
9494 }
9595
96- function $lib_rt___allocArray ( ) {
97- var $0 = 0 , $1 = 0 ;
98- $0 = $lib_rt_stub___alloc ( 16 , 5 ) ;
99- $1 = $lib_rt_stub___alloc ( 20 , 0 ) ;
100- HEAP32 [ $0 >> 2 ] = $1 ;
101- HEAP32 [ ( $0 + 4 | 0 ) >> 2 ] = $1 ;
102- HEAP32 [ ( $0 + 8 | 0 ) >> 2 ] = 20 ;
103- HEAP32 [ ( $0 + 12 | 0 ) >> 2 ] = 5 ;
104- return $0 ;
105- }
106-
10796 function assembly_index_init ( ) {
108- var $0 = 0 , $1 = 0 , wasm2js_i32$0 = 0 , wasm2js_i32$1 = 0 ;
109- $1 = $lib_rt___allocArray ( ) ;
110- $0 = HEAP32 [ ( $1 + 4 | 0 ) >> 2 ] ;
97+ var $0 = 0 , wasm2js_i32$0 = 0 , wasm2js_i32$1 = 0 ;
98+ $0 = $lib_rt_stub___alloc ( 20 , 5 ) ;
11199 ( wasm2js_i32$0 = $0 , wasm2js_i32$1 = assembly_index_Body_constructor ( 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 0.0 , 39.47841760435743 ) ) , HEAP32 [ wasm2js_i32$0 >> 2 ] = wasm2js_i32$1 ;
112100 ( wasm2js_i32$0 = $0 , wasm2js_i32$1 = assembly_index_Body_constructor ( 4.841431442464721 , - 1.1603200440274284 , - .10362204447112311 , .606326392995832 , 2.81198684491626 , - .02521836165988763 , .03769367487038949 ) ) , HEAP32 [ ( wasm2js_i32$0 + 4 | 0 ) >> 2 ] = wasm2js_i32$1 ;
113101 ( wasm2js_i32$0 = $0 , wasm2js_i32$1 = assembly_index_Body_constructor ( 8.34336671824458 , 4.124798564124305 , - .4035234171143214 , - 1.0107743461787924 , 1.8256623712304119 , .008415761376584154 , .011286326131968767 ) ) , HEAP32 [ ( wasm2js_i32$0 + 8 | 0 ) >> 2 ] = wasm2js_i32$1 ;
114102 ( wasm2js_i32$0 = $0 , wasm2js_i32$1 = assembly_index_Body_constructor ( 12.894369562139131 , - 15.111151401698631 , - .22330757889265573 , 1.0827910064415354 , .8687130181696082 , - .010832637401363636 , 1.7237240570597112e-03 ) ) , HEAP32 [ ( wasm2js_i32$0 + 12 | 0 ) >> 2 ] = wasm2js_i32$1 ;
115103 ( wasm2js_i32$0 = $0 , wasm2js_i32$1 = assembly_index_Body_constructor ( 15.379697114850917 , - 25.919314609987964 , .17925877295037118 , .979090732243898 , .5946989986476762 , - .034755955504078104 , 2.0336868699246304e-03 ) ) , HEAP32 [ ( wasm2js_i32$0 + 16 | 0 ) >> 2 ] = wasm2js_i32$1 ;
116- assembly_index_system = assembly_index_NBodySystem_constructor ( $1 ) ;
104+ assembly_index_system = assembly_index_NBodySystem_constructor ( $0 ) ;
117105 }
118106
119107 function assembly_index_NBodySystem_advance ( $0 ) {
120108 var $1 = 0 , $2 = 0.0 , $3 = 0.0 , $4 = 0 , $5 = 0.0 , $6 = 0.0 , $7 = 0.0 , $8 = 0 , $9 = 0.0 , $10 = 0.0 , $11 = 0.0 , $12 = 0 , $13 = 0 , $14 = 0.0 , $15 = 0.0 , $16 = 0.0 , $17 = 0.0 ;
121109 $12 = HEAP32 [ $0 >> 2 ] ;
122- $13 = HEAP32 [ ( $12 + 12 | 0 ) >> 2 ] ;
123- loop_0 : while ( 1 ) {
110+ $13 = HEAP32 [ ( ( $12 - 16 | 0 ) + 12 | 0 ) >> 2 ] >>> 2 | 0 ;
111+ for_loop_0 : while ( 1 ) {
124112 if ( $4 >>> 0 < $13 >>> 0 ) {
125- $0 = HEAP32 [ ( HEAP32 [ ( $12 + 4 | 0 ) >> 2 ] + ( $4 << 2 | 0 ) | 0 ) >> 2 ] ;
113+ $0 = HEAP32 [ ( ( $4 << 2 | 0 ) + $12 | 0 ) >> 2 ] ;
126114 $14 = HEAPF64 [ $0 >> 3 ] ;
127115 $15 = HEAPF64 [ ( $0 + 8 | 0 ) >> 3 ] ;
128116 $16 = HEAPF64 [ ( $0 + 16 | 0 ) >> 3 ] ;
@@ -131,9 +119,9 @@ function asmFunc(global, env, buffer) {
131119 $7 = HEAPF64 [ ( $0 + 40 | 0 ) >> 3 ] ;
132120 $17 = HEAPF64 [ ( $0 + 48 | 0 ) >> 3 ] ;
133121 $8 = $4 + 1 | 0 ;
134- loop_1 : while ( 1 ) {
122+ for_loop_1 : while ( 1 ) {
135123 if ( $8 >>> 0 < $13 >>> 0 ) {
136- $1 = HEAP32 [ ( HEAP32 [ ( $12 + 4 | 0 ) >> 2 ] + ( $ 8 << 2 | 0 ) | 0 ) >> 2 ] ;
124+ $1 = HEAP32 [ ( ( $ 8 << 2 | 0 ) + $12 | 0 ) >> 2 ] ;
137125 $2 = $14 - HEAPF64 [ $1 >> 3 ] ;
138126 $9 = $15 - HEAPF64 [ ( $1 + 8 | 0 ) >> 3 ] ;
139127 $10 = $16 - HEAPF64 [ ( $1 + 16 | 0 ) >> 3 ] ;
@@ -150,9 +138,9 @@ function asmFunc(global, env, buffer) {
150138 HEAPF64 [ ( $1 + 32 | 0 ) >> 3 ] = HEAPF64 [ ( $1 + 32 | 0 ) >> 3 ] + $9 * $2 ;
151139 HEAPF64 [ ( $1 + 40 | 0 ) >> 3 ] = HEAPF64 [ ( $1 + 40 | 0 ) >> 3 ] + $10 * $2 ;
152140 $8 = $8 + 1 | 0 ;
153- continue loop_1 ;
141+ continue for_loop_1 ;
154142 }
155- break loop_1 ;
143+ break for_loop_1 ;
156144 } ;
157145 HEAPF64 [ ( $0 + 24 | 0 ) >> 3 ] = $5 ;
158146 HEAPF64 [ ( $0 + 32 | 0 ) >> 3 ] = $6 ;
@@ -161,19 +149,19 @@ function asmFunc(global, env, buffer) {
161149 HEAPF64 [ ( $0 + 8 | 0 ) >> 3 ] = HEAPF64 [ ( $0 + 8 | 0 ) >> 3 ] + .01 * $6 ;
162150 HEAPF64 [ ( $0 + 16 | 0 ) >> 3 ] = HEAPF64 [ ( $0 + 16 | 0 ) >> 3 ] + .01 * $7 ;
163151 $4 = $4 + 1 | 0 ;
164- continue loop_0 ;
152+ continue for_loop_0 ;
165153 }
166- break loop_0 ;
154+ break for_loop_0 ;
167155 } ;
168156 }
169157
170158 function assembly_index_NBodySystem_energy ( $0 ) {
171159 var $1 = 0.0 , $2 = 0.0 , $3 = 0 , $4 = 0 , $5 = 0 , $6 = 0.0 , $7 = 0 , $8 = 0.0 , $9 = 0.0 , $10 = 0.0 , $11 = 0.0 ;
172160 $5 = HEAP32 [ $0 >> 2 ] ;
173- $7 = HEAP32 [ ( $5 + 12 | 0 ) >> 2 ] ;
174- loop_0 : while ( 1 ) {
161+ $7 = HEAP32 [ ( ( $5 - 16 | 0 ) + 12 | 0 ) >> 2 ] >>> 2 | 0 ;
162+ for_loop_0 : while ( 1 ) {
175163 if ( $3 >>> 0 < $7 >>> 0 ) {
176- $0 = HEAP32 [ ( HEAP32 [ ( $5 + 4 | 0 ) >> 2 ] + ( $ 3 << 2 | 0 ) | 0 ) >> 2 ] ;
164+ $0 = HEAP32 [ ( ( $ 3 << 2 | 0 ) + $5 | 0 ) >> 2 ] ;
177165 $9 = HEAPF64 [ $0 >> 3 ] ;
178166 $10 = HEAPF64 [ ( $0 + 8 | 0 ) >> 3 ] ;
179167 $11 = HEAPF64 [ ( $0 + 16 | 0 ) >> 3 ] ;
@@ -186,9 +174,9 @@ function asmFunc(global, env, buffer) {
186174 $1 = HEAPF64 [ ( $0 + 40 | 0 ) >> 3 ] ;
187175 $1 = $6 + .5 * $8 * ( $2 + $1 * $1 ) ;
188176 $0 = $3 + 1 | 0 ;
189- loop_1 : while ( 1 ) {
177+ for_loop_1 : while ( 1 ) {
190178 if ( $0 >>> 0 < $7 >>> 0 ) {
191- $4 = HEAP32 [ ( HEAP32 [ ( $5 + 4 | 0 ) >> 2 ] + ( $0 << 2 | 0 ) | 0 ) >> 2 ] ;
179+ $4 = HEAP32 [ ( ( $0 << 2 | 0 ) + $5 | 0 ) >> 2 ] ;
192180 $6 = $1 ;
193181 $1 = $9 - HEAPF64 [ $4 >> 3 ] ;
194182 $2 = $1 * $1 ;
@@ -197,14 +185,14 @@ function asmFunc(global, env, buffer) {
197185 $1 = $11 - HEAPF64 [ ( $4 + 16 | 0 ) >> 3 ] ;
198186 $1 = $6 - $8 * HEAPF64 [ ( $4 + 48 | 0 ) >> 3 ] / Math_sqrt ( $2 + $1 * $1 ) ;
199187 $0 = $0 + 1 | 0 ;
200- continue loop_1 ;
188+ continue for_loop_1 ;
201189 }
202- break loop_1 ;
190+ break for_loop_1 ;
203191 } ;
204192 $3 = $3 + 1 | 0 ;
205- continue loop_0 ;
193+ continue for_loop_0 ;
206194 }
207- break loop_0 ;
195+ break for_loop_0 ;
208196 } ;
209197 return $1 ;
210198 }
@@ -217,29 +205,29 @@ function asmFunc(global, env, buffer) {
217205 function assembly_index_bench ( $0 ) {
218206 $0 = $0 | 0 ;
219207 var $1 = 0 ;
220- loop_0 : while ( 1 ) {
208+ for_loop_0 : while ( 1 ) {
221209 if ( $1 >>> 0 < $0 >>> 0 ) {
222210 assembly_index_NBodySystem_advance ( assembly_index_system ) ;
223211 $1 = $1 + 1 | 0 ;
224- continue loop_0 ;
212+ continue for_loop_0 ;
225213 }
226- break loop_0 ;
214+ break for_loop_0 ;
227215 } ;
228216 }
229217
230218 function assembly_index_getBody ( $0 ) {
231219 $0 = $0 | 0 ;
232220 var $1 = 0 ;
233221 $1 = HEAP32 [ assembly_index_system >> 2 ] ;
234- if ( $0 >>> 0 < HEAP32 [ ( $1 + 12 | 0 ) >> 2 ] >>> 0 ) {
235- $0 = HEAP32 [ ( HEAP32 [ ( $1 + 4 | 0 ) >> 2 ] + ( $0 << 2 | 0 ) | 0 ) >> 2 ]
222+ if ( $0 >>> 0 < ( HEAP32 [ ( ( $1 - 16 | 0 ) + 12 | 0 ) >> 2 ] >>> 2 | 0 ) >>> 0 ) {
223+ $0 = HEAP32 [ ( ( $0 << 2 | 0 ) + $1 | 0 ) >> 2 ]
236224 } else {
237225 $0 = 0
238226 }
239227 return $0 | 0 ;
240228 }
241229
242- function start ( ) {
230+ function $ start( ) {
243231 $lib_rt_stub_startOffset = 16 ;
244232 $lib_rt_stub_offset = 16 ;
245233 }
0 commit comments