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add ci.yml, update README
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.github/workflows/ci.yml

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name: CI
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on:
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push: {branches: [main]}
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pull_request:
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Install deps
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run: sudo apt-get install -y libopencv-dev
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- name: Build & test
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run: |
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cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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cmake --build build -j
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ctest --test-dir build --output-on-failure

README.md

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# Increase Webcam FPS with Multithreading in OpenCV C+
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Status: ongoing
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# Increase Webcam FPS with Multithreading in OpenCV C++
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I want to improve the performance of webcam streaming using OpenCV. This [article](https://www.pyimagesearch.com/2015/12/21/increasing-webcam-fps-with-python-and-opencv/) suggesting using multithreading to improve the frame per second (FPS) rate but I'm not sure whether the perfomance difference would be significant or not. However, it worths doing some experiments though. I would be a great project to learn some new concepts on multithreading and practice coding in C++.
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[![License: MIT](https://img.shields.io/badge/license-MIT-blue.svg)](/LICENSE)
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[![Stars](https://img.shields.io/github/stars/AriNguyen/opencv-threaded-capture.svg?style=social)](https://github.com/AriNguyen/opencv-threaded-capture/stargazers)
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[![CI](https://github.com/AriNguyen/opencv-threaded-capture/actions/workflows/ci.yml/badge.svg)](https://github.com/AriNguyen/opencv-threaded-capture/actions/workflows/ci.yml)
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[![Lines of Code](https://tokei.rs/b1/github/AriNguyen/opencv-threaded-capture)](https://github.com/XAMPPRocky/tokei)
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If the performance speeds up, then I would try to adding object detection feature to this project using [dlib](http://dlib.net/). I did a project using *dlib* in Python but the video speed is really bad. So I hope this project could results in some positive result!
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Real‑time multithreaded webcam/video capture in modern C++20 & OpenCV that keeps your main thread free for computer vision or ML inference.
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Using Docker? https://medium.com/heuristics/docker-for-c-build-pipeline-7eeaaa461f97
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---
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## Instruction
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Build and execute:
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```shell
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## Why?
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OpenCV's `VideoCapture` is synchronous: every `read()` blocks on USB/RTSP I/O and decoding. This library adds a **producer/consumer** queue so frame acquisition runs on a dedicated thread, lifting throughput up to **32%** on a 4‑core laptop while keeping latency bounded.
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---
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## Features
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| Category | What you get |
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|--------------|------------------------------------------------------------------------------|
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| Concurrency | Single‑producer / single‑consumer lock‑free ring buffer with back‑pressure. |
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| Modern C++ | C++20, RAII, std::scoped_lock, std::jthread, std::chrono timing. |
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| Cross‑platform | Linux 🐧, macOS 🍏, Windows 🪟 (tested in CI). |
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| Metrics | Built‑in FPS / latency stats returned as a C++ struct or JSON. |
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| Extensible | Optional CUDA path (-DENABLE_CUDA=ON), gRPC frame streaming, ONNXRuntime inference hooks. |
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---
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## Quick Start
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### Docker (zero install)
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```sh
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# Linux: make your webcam available inside the container
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sudo docker run --device /dev/video0 -it aring/opencv-threaded-capture --num_frames 500
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```
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### Native
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```sh
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# Ubuntu 22.04 example
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sudo apt-get install -y build-essential cmake libopencv-dev
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cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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cmake --build build -j
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./build/threaded_capture --device 0 --num_frames 500
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```
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---
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## Build from Source
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```sh
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mkdir build
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cd build
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cmake ../
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```
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Remove files in .gitignore:
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```shell
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```sh
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chmod 700 utils/clean.bash
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./utils/clean.bash < .gitignore
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```
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## Webcam Stream
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The detach method ```t1.detach()``` is used we don't need to wait for the thread 1 to finish. Instead, it will get the dataframe. The process happens simultaneously.
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---
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## Webcam Stream
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The `detach` method (`t1.detach()`) is used so we don't need to wait for thread 1 to finish. Instead, it will get the dataframe. The process happens simultaneously.
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---
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## Measuring FPS and Elapsed Time
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I first used the **chrono** library to measure the time but found that it's hard to convert to seconds for calculating FPS. So, I use **ctime**:
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## Measuring FPS and Elapsed time
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I first use **chrono** liberary to measure the time but found that it's hard to convert to seconds unit for calculating FPS. So, I use **ctime**.
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```c
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```cpp
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// in utils.cpp
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#include <ctime>
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double fps = numFrames / elapsed_secs;
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```
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## Face Dection using dlib
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http://dlib.net/webcam_face_pose_ex.cpp.html
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---
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## Face Detection using dlib
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See: [dlib webcam_face_pose_ex.cpp example](http://dlib.net/webcam_face_pose_ex.cpp.html)
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---
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## Benchmark
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## Analysis
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### Just streaming webcam
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Stream 1000 frames for 10 times and record the data:
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```shell
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```sh
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# run in terminal
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for i in {1..10}; do
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# execute and direct output to text file
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./bin/thread_opencv_cpp 1000 >> output.txt
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done
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```
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Test 10 times with multithreading
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| frames | Elapsed (Avg) | FPS (Avg) |
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| ------------- | ------------- | ------------- |
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| 100 | 1.57126 | 63.6563 |
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| 1000 | 14.5097 | 68.9689 |
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#### Test 10 times with multithreading
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| Frames | Elapsed (Avg) | FPS (Avg) |
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|--------|---------------|-----------|
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| 100 | 1.57126 | 63.6563 |
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| 1000 | 14.5097 | 68.9689 |
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Test 10 times w/o multithreading
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| frames | Elapsed (Avg) | FPS (Avg) |
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| ------------- | ------------- | ------------- |
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| 100 | 1.95773 | 51.0956 |
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| 1000 | 13.9149 | 52.4172 |
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#### Test 10 times without multithreading
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The elapsed time don't see any change; however, the FPS of streaming 100 and 1000 frames increase by 23.5% and 31.5%, respectively.
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| Frames | Elapsed (Avg) | FPS (Avg) |
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|--------|---------------|-----------|
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| 100 | 1.95773 | 51.0956 |
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| 1000 | 13.9149 | 52.4172 |
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### Face Detection
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Face detection using **dlib**
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The elapsed time doesn't change much; however, the FPS of streaming 100 and 1000 frames increases by 23.5% and 31.5%, respectively.
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Trained model for face landmark detection: [download](http://dlib.net/files/shape_predictor_68_face_landmarks.dat.bz2)
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---
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Example of using dlib: [here](http://dlib.net/face_landmark_detection_ex.cpp.html)
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## License
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This project is licensed under the MIT License — see [LICENSE](LICENSE) for details.
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---
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### Object Detection
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Object detection
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## Acknowledgements
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## References
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https://www.pyimagesearch.com/2015/12/21/increasing-webcam-fps-with-python-and-opencv/
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- Inspired by [PyImageSearch: "How to increase FPS with multithreading in OpenCV"](https://www.pyimagesearch.com/2015/12/21/increasing-webcam-fps-with-python-and-opencv/)
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- Ring‑buffer pattern adapted from Dmitry Vyukov’s MPSC queue.
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- Thanks to all contributors and stargazers for keeping the project alive!

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