@@ -432,7 +432,7 @@ dir <%export_namespace%> {
432432 execute store result score @s <%OBJECTIVES.ID()%> run scoreboard players add aj.last_id <%OBJECTIVES.ID()%> 1
433433
434434 execute on passengers if entity @s[tag=<%TAGS.GLOBAL_DATA()%>] run {
435- function *global/internal/gu/convert_uuid_array_to_string with entity @s
435+ function *global/internal/gu/convert_uuid_array_to_string
436436 data modify entity @s data.bones.data_data set from storage aj:uuid main.out
437437
438438 REPEAT (Object.values(rig.nodes).filter(v => v.type === 'locator' && v.config?.use_entity)) as locator {
@@ -444,7 +444,7 @@ dir <%export_namespace%> {
444444 execute as @e[type=<%locator.config.entity_type%>,tag=<%TAGS.NEW()%>,tag=<%TAGS.GLOBAL_LOCATOR()%>,limit=1,distance=..0.01] run {
445445 tag @s remove <%TAGS.NEW()%>
446446
447- function *global/internal/gu/convert_uuid_array_to_string with entity @s
447+ function *global/internal/gu/convert_uuid_array_to_string
448448 tp @s \
449449 ^<%roundTo(locator.default_transform.pos[0], 10)%> \
450450 ^<%roundTo(locator.default_transform.pos[1], 10)%> \
@@ -468,7 +468,7 @@ dir <%export_namespace%> {
468468 {Tags:<%getNodeTags(camera, rig)%>, teleport_duration: 2}
469469 execute as @e[type=item_display,tag=<%TAGS.NEW()%>,tag=<%TAGS.GLOBAL_CAMERA()%>,limit=1,distance=..0.01] run {
470470 tag @s remove <%TAGS.NEW()%>
471- function *global/internal/gu/convert_uuid_array_to_string with entity @s
471+ function *global/internal/gu/convert_uuid_array_to_string
472472 tp @s \
473473 ^<%roundTo(camera.default_transform.pos[0], 10)%> \
474474 ^<%roundTo(camera.default_transform.pos[1], 10)%> \
@@ -481,7 +481,7 @@ dir <%export_namespace%> {
481481
482482 REPEAT (Object.values(rig.nodes).filter(v => ['bone', 'text_display', 'item_display', 'block_display'].includes(v.type))) as node {
483483 execute on vehicle on passengers if entity @s[tag=<%TAGS.PROJECT_NODE_NAMED(export_namespace, node.name)%>] run \
484- function *global/internal/gu/convert_uuid_array_to_string with entity @s
484+ function *global/internal/gu/convert_uuid_array_to_string
485485 data modify entity @s data.bones.<%node.type + '_' + node.name%> set from storage aj:uuid main.out
486486 }
487487 }
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