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lines changed Original file line number Diff line number Diff line change @@ -7,7 +7,7 @@ description: Cameras are used to control the player's view during an animation b
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88{ $frontmatter.description }
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10- Looking for how to interact with a Camera in-game? Check out [ Interacting with Cameras] ( /docs/rigs/camera ) .
10+ Looking for how to interact with a Camera in-game? Check out [ Interacting with Cameras] ( /docs/rigs/cameras ) .
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1212## Installing the Camera Plugin
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Original file line number Diff line number Diff line change @@ -81,7 +81,7 @@ See the [Included / Excluded Bones](/docs/the-blueprint-format/animations#includ
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8282## Can I smoothly transition between different animations?
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84- ** Yes!** See the [ Tweening] ( /docs/exported- rigs/controlling-a-rig-instance#tween-function ) section of Blueprint Animations for more information.
84+ ** Yes!** See the [ Tweening] ( /docs/rigs/controlling-a-rig-instance#tween-function ) section of Blueprint Animations for more information.
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8686## How long has Animated Java been in development?
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Original file line number Diff line number Diff line change @@ -37,7 +37,7 @@ A few changes have been made to the function API in Animated Java. These changes
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3838### Summon Function
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40- The [ summon function] ( /docs/exported- rigs/summoning-a-new-rig-instance ) has been updated to use macro arguments instead of scoreboard arguments.
40+ The [ summon function] ( /docs/rigs/summoning-a-new-rig-instance ) has been updated to use macro arguments instead of scoreboard arguments.
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4242``` rust title="Old"
4343scoreboard players operation #variant aj . i = $ aj . armor_stand. variant. no_baseplate aj . id
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