@@ -57,10 +57,10 @@ class PuzzleGameMainFragment : BaseFragment() {
5757 override fun onGameSuccess (level : Int , gameMode : GameMode ) {
5858 ThreadManager .getInstance().runOnUIThread {
5959 CommonDialog (context).apply {
60- title = " 挑战成功 "
60+ title = getString( R .string.success_title)
6161 setHtmlContent(" 你已完成<b><font color='#38ADFF'> " + gameMode.desc + " </font>的 $level 级</b>挑战,要换张图继续么?" )
62- negative = " 继续当前 "
63- positive = " 换张图 "
62+ negative = getString( R .string.success_negative)
63+ positive = getString( R .string.success_positive)
6464 setShouldCanceled(true )
6565 setOnClickBottomListener(object : OnDialogListener {
6666 override fun onPositiveClick () {
@@ -89,13 +89,13 @@ class PuzzleGameMainFragment : BaseFragment() {
8989 }
9090 })
9191 PuzzleGameManager .changeGameMode(GameMode .getGameMode(Config .readConfig(CONFIG_PUZZLE_MODE , GameMode .NORMAL .ordinal)))
92- PuzzleGameManager .changeGameLevel(Config .readConfig(CONFIG_PUZZLE_LEVEL , 3 ))
92+ PuzzleGameManager .changeGameLevel(Config .readConfig(CONFIG_PUZZLE_LEVEL , 1 ))
9393 updateLevetText()
9494 updateGameModeText()
9595 updatePreviewImg()
9696 addLevel.setOnClickListener {
9797 if (PuzzleGameManager .getLevel() == PuzzleGameManager .getMaxLevel()) {
98- ZixieContext .showLongToastJustAPPFront(" 已到达最高等级 " )
98+ ZixieContext .showLongToastJustAPPFront(getString( R .string.top_level) )
9999 it.isEnabled = false
100100 } else {
101101 PuzzleGameManager .addLevel()
@@ -105,7 +105,7 @@ class PuzzleGameMainFragment : BaseFragment() {
105105
106106 reduceLevel.setOnClickListener {
107107 if (PuzzleGameManager .getLevel() == PuzzleGameManager .getMinLevel()) {
108- ZixieContext .showLongToastJustAPPFront(" 已到达最低等级 " )
108+ ZixieContext .showLongToastJustAPPFront(getString( R .string.bottom_level) )
109109 it.isEnabled = false
110110 } else {
111111 PuzzleGameManager .reduceLevel()
@@ -128,10 +128,10 @@ class PuzzleGameMainFragment : BaseFragment() {
128128 }
129129
130130 private fun updateLevetText () {
131- game_level.text = " 难度等级: " + PuzzleGameManager .getLevel()
131+ game_level.text = String .format(getString( R .string.game_level), PuzzleGameManager .getLevel() )
132132 }
133133
134134 private fun updateGameModeText () {
135- game_mode.text = " 游戏模式: " + PuzzleGameManager .getGameMode().desc
135+ game_mode.text = String .format(getString( R .string.game_mode), PuzzleGameManager .getGameMode().desc)
136136 }
137137}
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