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ver 0.3
Translated into English, added TextMeshPro
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.vs/GraphCreatorExample/v15/.suo

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Assembly-CSharp-Editor.csproj

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<Project>{F43384F2-28CD-A36D-5D22-3F6832919DE1}</Project>
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<Name>Unity.2D.SpriteShape.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.Editor.csproj">
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<Project>{1B9118E4-C653-92D4-EFC2-87F2C3B8747B}</Project>
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<Name>Unity.TextMeshPro.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.2D.Path.Editor.csproj">
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<Project>{1FB40DEE-CBD6-288F-022B-3332AA0F8436}</Project>
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<Name>Unity.2D.Path.Editor</Name>
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<Project>{30D96562-F879-C9EF-04CF-84A992281068}</Project>
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<Name>Unity.Mathematics.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.csproj">
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<Project>{327E11E8-4587-DB96-9A57-B5E0755C9F83}</Project>
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<Name>Unity.TextMeshPro</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.2D.Common.Editor.csproj">
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<Project>{C56D0084-0510-B8EA-78FF-09ABF6618EE5}</Project>
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<Name>Unity.2D.Common.Editor</Name>
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<Project>{28ECB283-76DC-B6E7-75A2-6BB6FE012F87}</Project>
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<Name>UnityEditor.UI</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.Editor.csproj">
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<Project>{1B9118E4-C653-92D4-EFC2-87F2C3B8747B}</Project>
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<Name>Unity.TextMeshPro.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.csproj">
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<Project>{327E11E8-4587-DB96-9A57-B5E0755C9F83}</Project>
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<Name>Unity.TextMeshPro</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />

Assembly-CSharp.csproj

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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Assets\Scripts\MathPart\CustomParser.cs" />
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<Compile Include="Assets\Scripts\MathPart\GraphCreator.cs" />
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<Compile Include="Assets\Scripts\MathPart\GraphCreatorInputContoller.cs" />
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<Compile Include="Assets\Scripts\MathPart\ParserHelp.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark01_UGUI.cs" />
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<Compile Include="Assets\TextMesh Pro\Examples &amp; Extras\Scripts\Benchmark02.cs" />
@@ -849,10 +849,6 @@
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<Project>{F43384F2-28CD-A36D-5D22-3F6832919DE1}</Project>
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<Name>Unity.2D.SpriteShape.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.Editor.csproj">
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<Project>{1B9118E4-C653-92D4-EFC2-87F2C3B8747B}</Project>
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<Name>Unity.TextMeshPro.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.2D.Path.Editor.csproj">
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<Project>{1FB40DEE-CBD6-288F-022B-3332AA0F8436}</Project>
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<Name>Unity.2D.Path.Editor</Name>
@@ -921,10 +917,6 @@
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<Project>{30D96562-F879-C9EF-04CF-84A992281068}</Project>
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<Name>Unity.Mathematics.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.csproj">
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<Project>{327E11E8-4587-DB96-9A57-B5E0755C9F83}</Project>
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<Name>Unity.TextMeshPro</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.2D.Common.Editor.csproj">
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<Project>{C56D0084-0510-B8EA-78FF-09ABF6618EE5}</Project>
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<Name>Unity.2D.Common.Editor</Name>
@@ -937,6 +929,14 @@
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<Project>{28ECB283-76DC-B6E7-75A2-6BB6FE012F87}</Project>
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<Name>UnityEditor.UI</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.Editor.csproj">
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<Project>{1B9118E4-C653-92D4-EFC2-87F2C3B8747B}</Project>
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<Name>Unity.TextMeshPro.Editor</Name>
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</ProjectReference>
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<ProjectReference Include="Unity.TextMeshPro.csproj">
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<Project>{327E11E8-4587-DB96-9A57-B5E0755C9F83}</Project>
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<Name>Unity.TextMeshPro</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="GenerateTargetFrameworkMonikerAttribute" />

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