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README.md

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@@ -26,25 +26,25 @@ ver 0.3 has been translated into English
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and has been added TextMeshPro.
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This system uses lablary UnityEngine.UI.Extensions, so you need to use a version of Unity3D that can use this lablary.
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The system is using lablary - UnityEngine.UI.Extensions, so you shoud use a version of Unity3D that can using the lablary.
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Basic cofiguration for the grahp:
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The basic cofiguration for the grahp:
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![](https://sun9-55.userapi.com/impg/td9vN1VD4jDjY-8EbzaCYB5t0tZfFVv3XDRGAA/lYhw79iresg.jpg?size=574x524&quality=95&sign=aaba69a57d447ca1ac1c9461292cf249&type=album)
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look like this:
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looks like this:
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![](https://sun9-21.userapi.com/impg/MC3H-ck0iU0yMFvP7UYqU_Us5iPPct5JieM3PA/yz2sFiXfcfQ.jpg?size=542x607&quality=95&sign=2cecabd7b360bb57aab2290cd3b2972a&type=album)
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Graph can be negative if you set for the "Size Step x or y" to a negative value,
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look like:
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The graph can be negative if you will set for the "Size Step x or y" to a negative value,
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it looks like:
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![](https://sun9-21.userapi.com/impg/Gq3ukiATLHq9FUlQKiFi_AjsxDobAoGQzNVPHg/IjG_m2Qci7o.jpg?size=486x583&quality=95&sign=919f4883d163c5a5e011e5dee4104461&type=album)
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If you want the function graph is non-linear, you will must add many points next to each other.
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If you will want the function graph is non-linear, you will shoud add many points next to each other.
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You can create your own a method for add points, so it will be more convenient.
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You can resize the graph however you want, just do a rect transform before how you start the project.
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You can resize the graph however you want, just change the rect transform before how you will start the project.
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## Download
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