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Commit ac847d1
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Small UI fixes and Bug fixes related to fonts
-Change Font asset becuase of a bug where when a cube is rendered in ARStage, the very same font is used in many Textmesh pro UI's and the preset is lost when u go back to the menu screens using. So basically they disappear when u go back to these screens. Issue is with unity itself.
Refer to this for more clarity- https://forum.unity.com/threads/textmesh-pro-disappear-during-gameplay.537020/
Had to create a separate font preset for fixing this issue for cube
-AR UI fixes where the UI was overlapping the states counter text
-Added To the Glacialindifference font style bold so that whenever we are bolding any text of this font it uses the Glacialindifference-bold font style instead of the one Unity does bold on an regular font styles.1 parent f229cc1 commit ac847d1
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14 files changed
+1951
-71
lines changed- Assets
- Fonts
- Prefabs
- Resources
- Scenes
- Scripts
- TextMesh Pro/Resources/Fonts & Materials
14 files changed
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