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# Unity-Object-Pool
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A singleton object pooler for all of your optimization.
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Currently to get the Object you need to know the position in the pool, will be changed to either use the position or the name.
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A singleton object pooler for all of your optimization. It can handle all of the object pooling during the game loading and is persistant throughout scenes
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Currently to get the objects from the pool you need to know the position in the pool, will be changed to either use the position or the name.
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